﻿using UnityEngine;
using System.Collections;

public class IncreaseSize_Button : MonoBehaviour {

    public bool can_hide;

    Animator anim;


    // Use this for initialization
    void Start()
    {

        can_hide = false;

        anim = GetComponent<Animator>();

    }
    // Update is called once per frame
    void Update() {
        
            anim.SetBool("can_hide", can_hide);
    }
}
