﻿using UnityEngine;
using System.Collections;

public class HideManager : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnTriggerEnter2D(Collider2D other){
		if(other.gameObject.tag.Equals("Player")){
			other.gameObject.GetComponent<PlayerController> ().canHide =true;
			print ("Pode se esconder");
		}
	}
	void OnTriggerExit2D(Collider2D other){
		if(other.gameObject.tag.Equals("Player")){
			other.gameObject.GetComponent<PlayerController> ().canHide =false;
			print ("");
		}
	}
}
