﻿using UnityEngine;
using System.Collections;

public class GameManager : MonoBehaviour {

	private BoardManager boardScript;
	private int level = 1;


	void Awake()
	{

		boardScript = GetComponent<BoardManager> ();
		InitGame ();

	}

	void InitGame()
	{
		
		boardScript.SetupScene (level);
	}

	

}
