using UnityEngine;
using System.Collections;

public class RandomStartAnim : MonoBehaviour {
	
	public string animName = "walk";
	public Animation[] anim;
	
	// Use this for initialization
	void Start () {
		
		foreach(var a in anim) {
			a[animName].time = Random.value;
			a[animName].speed = 0.5f;
		}
		
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
