/**
 *	7/8/2013
 */
#define PRO

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.IO;

namespace ProGrids
{
[InitializeOnLoad]
public static class pg_Initializer
{
	/**
	 * When opening Unity, remember whether or not ProGrids was open when Unity was shut down last.
	 * Only check within 10 seconds of opening Unity because otherwise Init will be called multiple
	 * times due to _instance not being set (OnAfterDeserialize is called after static constructors).
	 */
	static pg_Initializer()
	{
		if( EditorApplication.timeSinceStartup < 10f && EditorPrefs.GetBool(pg_Constant.ProGridsIsEnabled) )
			pg_Editor.InitProGrids();
	}
}

public class pg_Editor : ScriptableObject, ISerializationCallbackReceiver
{

#region MEMBERS

	string ProGrids_Icons_Path = "Assets/ProCore/ProGrids/GUI/ProGridsToggles";
	
	public static pg_Editor instance
	{
		get
		{
			if(_instance == null)
			{
				pg_Editor[] editor = Resources.FindObjectsOfTypeAll<pg_Editor>();

				if(editor != null && editor.Length > 0)
				{
					_instance = editor[0];

					for(int i = 1; i < editor.Length; i++)
					{
						GameObject.DestroyImmediate(editor[i]);
					}
				}
			}

			return _instance;
		}

		set
		{
			_instance = value;
		}
	}
	private static pg_Editor _instance;
	
	Color oldColor;

	private bool useAxisConstraints = false;
	private bool snapEnabled = true;
	private SnapUnit snapUnit = SnapUnit.Meter;
	#if PRO
	private float snapValue = 1f;						// the actual snap value, taking into account unit size
	private float t_snapValue = 1f;						// what the user sees
	#else
	private float snapValue = .25f;
	private float t_snapValue = .25f;					
	#endif
	private bool drawGrid = true;
	private bool drawAngles = false;
	public float angleValue = 45f;
	private bool gridRepaint = true;
	public bool predictiveGrid = true;

	private bool _snapAsGroup = true;
	public bool snapAsGroup
	{
		get
		{
			return EditorPrefs.HasKey(pg_Constant.SnapAsGroup) ? EditorPrefs.GetBool(pg_Constant.SnapAsGroup) : true;
		}

		set
		{
			_snapAsGroup = value;
			EditorPrefs.SetBool(pg_Constant.SnapAsGroup, _snapAsGroup);
		}
	}

	public bool fullGrid { get; private set; }

	private bool _scaleSnapEnabled = false;
	public bool ScaleSnapEnabled
	{
		get
		{
			return EditorPrefs.HasKey(pg_Constant.SnapScale) ? EditorPrefs.GetBool(pg_Constant.SnapScale) : false;
		}

		set
		{
			_scaleSnapEnabled = value;
			EditorPrefs.SetBool(pg_Constant.SnapScale, _scaleSnapEnabled);
		}
	}

	bool lockGrid = false;
	private Axis renderPlane = Axis.Y;

	#if PG_DEBUG
	private GameObject _pivotGo;
	public GameObject pivotGo
	{
		get
		{
			if(_pivotGo == null)
			{
				GameObject find = GameObject.Find("PG_PIVOT_CUBE");

				if(find == null)
				{
					_pivotGo = GameObject.CreatePrimitive(PrimitiveType.Cube);
					_pivotGo.name = "PG_PIVOT_CUBE";
				}
				else
					_pivotGo = find;
			}

			return _pivotGo;
		}

		set
		{
			_pivotGo = value;
		}
	}
	#endif
#endregion

#region CONSTANT

	const int VERSION = 20;
	const bool RESET_PREFS_REQ = true;

	#if PRO
	const int WINDOW_HEIGHT = 240;
	#else
	const int WINDOW_HEIGHT = 260;
	#endif


	const int MAX_LINES = 150;				// the maximum amount of lines to display on screen in either direction
	public static float alphaBump;			// Every tenth line gets an alpha bump by this amount
	const int BUTTON_SIZE = 46;

	private Texture2D icon_extendoClose, icon_extendoOpen;
	
	[SerializeField] private pg_ToggleContent gc_SnapToGrid 	= new pg_ToggleContent("Snap", "", "Snaps all selected objects to grid.");
	[SerializeField] private pg_ToggleContent gc_GridEnabled = new pg_ToggleContent("Hide", "Show", "Toggles drawing of guide lines on or off.  Note that object snapping is not affected by this setting.");
	[SerializeField] private pg_ToggleContent gc_SnapEnabled = new pg_ToggleContent("On", "Off", "Toggles snapping on or off.");
	[SerializeField] private pg_ToggleContent gc_LockGrid 	= new pg_ToggleContent("Lock", "Unlck", "Lock the perspective grid center in place.");
	[SerializeField] private pg_ToggleContent gc_AngleEnabled = new pg_ToggleContent("> On", "> Off", "If on, ProGrids will draw angled line guides.  Angle is settable in degrees.");
	[SerializeField] private pg_ToggleContent gc_RenderPlaneX 	= new pg_ToggleContent("X", "X", "Renders a grid on the X plane.");
	[SerializeField] private pg_ToggleContent gc_RenderPlaneY 	= new pg_ToggleContent("Y", "Y", "Renders a grid on the Y plane.");
	[SerializeField] private pg_ToggleContent gc_RenderPlaneZ 	= new pg_ToggleContent("Z", "Z", "Renders a grid on the Z plane.");
	[SerializeField] private pg_ToggleContent gc_RenderPerspectiveGrid = new pg_ToggleContent("Full", "Plane", "Renders a 3d grid in perspective mode.");
	[SerializeField] private GUIContent gc_ExtendMenu 	= new GUIContent("", "Show or hide the scene view menu.");
	[SerializeField] private GUIContent gc_SnapIncrement = new GUIContent("", "Set the snap increment.");
#endregion

#region PREFERENCES
	
	/** Settings **/
	public Color gridColorX, gridColorY, gridColorZ;
	public Color gridColorX_primary, gridColorY_primary, gridColorZ_primary;

	// private bool lockOrthographic;

	public void LoadPreferences()
	{
		if( (EditorPrefs.HasKey(pg_Constant.PGVersion) ? EditorPrefs.GetInt(pg_Constant.PGVersion) : 0) < VERSION )
		{
			EditorPrefs.SetInt(pg_Constant.PGVersion, VERSION);
	
			if(RESET_PREFS_REQ)
			{
				pg_Preferences.ResetPrefs();
				// Debug.Log("Resetting Prefs");
			}
		}

		if(EditorPrefs.HasKey(pg_Constant.SnapEnabled))
		{
			snapEnabled = EditorPrefs.GetBool(pg_Constant.SnapEnabled);
		}

		SetSnapValue( 
			EditorPrefs.HasKey(pg_Constant.GridUnit) ? (SnapUnit)EditorPrefs.GetInt(pg_Constant.GridUnit) : SnapUnit.Meter,
			EditorPrefs.HasKey(pg_Constant.SnapValue) ? EditorPrefs.GetFloat(pg_Constant.SnapValue) : 1,
			EditorPrefs.HasKey(pg_Constant.SnapMultiplier) ? EditorPrefs.GetInt(pg_Constant.SnapMultiplier) : 100
			);

		if(EditorPrefs.HasKey(pg_Constant.UseAxisConstraints))
			useAxisConstraints = EditorPrefs.GetBool(pg_Constant.UseAxisConstraints);

		lockGrid = EditorPrefs.GetBool(pg_Constant.LockGrid);

		if(lockGrid)
		{
			if(EditorPrefs.HasKey(pg_Constant.LockedGridPivot))	
			{
				string piv = EditorPrefs.GetString(pg_Constant.LockedGridPivot);
				string[] pivsplit = piv.Replace("(", "").Replace(")", "").Split(',');
				
				float x, y, z;
				if( !float.TryParse(pivsplit[0], out x) ) goto NoParseForYou;
				if( !float.TryParse(pivsplit[1], out y) ) goto NoParseForYou;
				if( !float.TryParse(pivsplit[2], out z) ) goto NoParseForYou;

				pivot.x = x;
				pivot.y = y;
				pivot.z = z;

NoParseForYou:	
				;	// appease the compiler
			}

		}

		fullGrid = EditorPrefs.GetBool(pg_Constant.PerspGrid);		
		
		renderPlane = EditorPrefs.HasKey(pg_Constant.GridAxis) ? (Axis)EditorPrefs.GetInt(pg_Constant.GridAxis) : Axis.Y;
		
		alphaBump = (EditorPrefs.HasKey("pg_alphaBump")) ? EditorPrefs.GetFloat("pg_alphaBump") : pg_Preferences.ALPHA_BUMP;

		gridColorX = (EditorPrefs.HasKey("gridColorX")) ? pg_Util.ColorWithString(EditorPrefs.GetString("gridColorX")) : pg_Preferences.GRID_COLOR_X;
		gridColorX_primary = new Color(gridColorX.r, gridColorX.g, gridColorX.b, gridColorX.a + alphaBump);
		gridColorY = (EditorPrefs.HasKey("gridColorY")) ? pg_Util.ColorWithString(EditorPrefs.GetString("gridColorY")) : pg_Preferences.GRID_COLOR_Y;
		gridColorY_primary = new Color(gridColorY.r, gridColorY.g, gridColorY.b, gridColorY.a + alphaBump);
		gridColorZ = (EditorPrefs.HasKey("gridColorZ")) ? pg_Util.ColorWithString(EditorPrefs.GetString("gridColorZ")) : pg_Preferences.GRID_COLOR_Z;
		gridColorZ_primary = new Color(gridColorZ.r, gridColorZ.g, gridColorZ.b, gridColorZ.a + alphaBump);

		drawGrid = (EditorPrefs.HasKey("showgrid")) ? EditorPrefs.GetBool("showgrid") : pg_Preferences.SHOW_GRID;

		predictiveGrid = EditorPrefs.HasKey(pg_Constant.PredictiveGrid) ? EditorPrefs.GetBool(pg_Constant.PredictiveGrid) : true;

		_snapAsGroup = snapAsGroup;
		_scaleSnapEnabled = ScaleSnapEnabled;
	}

	private GUISkin sixBySevenSkin;
#endregion

#region MENU
	
	[MenuItem("Tools/ProGrids/About", false, 0)]
	public static void MenuAboutProGrids()
	{
		pg_AboutWindow.Init("Assets/ProCore/ProGrids/About/pc_AboutEntry_ProGrids.txt", true);
	}

	[MenuItem("Tools/ProGrids/ProGrids Window", false, 15)]
	public static void InitProGrids()
	{
		if( instance == null )
		{
			EditorPrefs.SetBool(pg_Constant.ProGridsIsEnabled, true);
			instance = ScriptableObject.CreateInstance<pg_Editor>();
			instance.hideFlags = HideFlags.DontSave;
			EditorApplication.delayCall += instance.Initialize;
		}
		else
		{
			CloseProGrids();
		}

		SceneView.RepaintAll();
	}

	[MenuItem("Tools/ProGrids/Close ProGrids", true, 200)]
	public static bool VerifyCloseProGrids()
	{
		return instance != null || Resources.FindObjectsOfTypeAll<pg_Editor>().Length > 0;
	}

	[MenuItem("Tools/ProGrids/Close ProGrids")]
	public static void CloseProGrids()
	{
		foreach(pg_Editor editor in Resources.FindObjectsOfTypeAll<pg_Editor>())
			editor.Close();
	}

	[MenuItem("Tools/ProGrids/Cycle SceneView Projection", false, 101)]
	public static void CyclePerspective()
	{
		if(instance == null) return;
		
		SceneView scnvw = SceneView.lastActiveSceneView;
		if(scnvw == null) return;

		int nextOrtho = EditorPrefs.GetInt(pg_Constant.LastOrthoToggledRotation);
		switch(nextOrtho)
		{
			case 0:
				scnvw.orthographic = true;
				scnvw.LookAt(scnvw.pivot, Quaternion.Euler(Vector3.zero));
				nextOrtho++;
				break;

			case 1:
				scnvw.orthographic = true;
				scnvw.LookAt(scnvw.pivot, Quaternion.Euler(Vector3.up * -90f));	
				nextOrtho++;
				break;

			case 2:
				scnvw.orthographic = true;
				scnvw.LookAt(scnvw.pivot, Quaternion.Euler(Vector3.right * 90f));	
				nextOrtho++;
				break;
			
			case 3:
				scnvw.orthographic = false;
				scnvw.LookAt(scnvw.pivot, new Quaternion(-0.1f, 0.9f, -0.2f, -0.4f) );	
				nextOrtho = 0;
				break;
		}
		EditorPrefs.SetInt(pg_Constant.LastOrthoToggledRotation, nextOrtho);
	}

	[MenuItem("Tools/ProGrids/Cycle SceneView Projection", true, 101)]
	[MenuItem("Tools/ProGrids/Increase Grid Size", true, 203)]
	[MenuItem("Tools/ProGrids/Decrease Grid Size", true, 202)]
	public static bool VerifyGridSizeAdjustment()
	{
		return instance != null;
	}

	[MenuItem("Tools/ProGrids/Decrease Grid Size", false, 202)]
	public static void DecreaseGridSize()
	{
		if(instance == null) return;
		
		int multiplier = EditorPrefs.HasKey(pg_Constant.SnapMultiplier) ? EditorPrefs.GetInt(pg_Constant.SnapMultiplier) : 100;
		float val = EditorPrefs.HasKey(pg_Constant.SnapValue) ? EditorPrefs.GetFloat(pg_Constant.SnapValue) : 1f;

		multiplier /= 2;

		instance.SetSnapValue(instance.snapUnit, val, multiplier);
		
		SceneView.RepaintAll();
	}

	[MenuItem("Tools/ProGrids/Increase Grid Size", false, 203)]
	public static void IncreaseGridSize()
	{
		if(instance == null) return;

		int multiplier = EditorPrefs.HasKey(pg_Constant.SnapMultiplier) ? EditorPrefs.GetInt(pg_Constant.SnapMultiplier) : 100;
		float val = EditorPrefs.HasKey(pg_Constant.SnapValue) ? EditorPrefs.GetFloat(pg_Constant.SnapValue) : 1f;

		multiplier *= 2;

		instance.SetSnapValue(instance.snapUnit, val, multiplier);

		SceneView.RepaintAll();
	}

	[MenuItem("Tools/ProGrids/Nudge Perspective Backward", true, 304)]
	[MenuItem("Tools/ProGrids/Nudge Perspective Forward", true, 305)]
	[MenuItem("Tools/ProGrids/Reset Perspective Nudge", true, 306)]
	public static bool VerifyMenuNudgePerspective()
	{
		return instance != null && !instance.fullGrid && !instance.ortho && instance.lockGrid;
	}

	[MenuItem("Tools/ProGrids/Nudge Perspective Backward", false, 304)]
	public static void MenuNudgePerspectiveBackward()
	{
		if(!instance.lockGrid) return;
		instance.offset -= instance.snapValue;
		instance.gridRepaint = true;
		SceneView.RepaintAll();
	}

	[MenuItem("Tools/ProGrids/Nudge Perspective Forward", false, 305)]
	public static void MenuNudgePerspectiveForward()
	{
		if(!instance.lockGrid) return;
		instance.offset += instance.snapValue;
		instance.gridRepaint = true;
		SceneView.RepaintAll();
	}

	[MenuItem("Tools/ProGrids/Reset Perspective Nudge", false, 306)]
	public static void MenuNudgePerspectiveReset()
	{
		if(!instance.lockGrid) return;
		instance.offset = 0;
		instance.gridRepaint = true;
		SceneView.RepaintAll();
	}
#endregion

#region INITIALIZATION / SERIALIZATION

	public void OnBeforeSerialize() {}

	public void OnAfterDeserialize()
	{
		instance = this;
		instance.LoadGUIResources();
		SceneView.onSceneGUIDelegate += OnSceneGUI;
		EditorApplication.update += Update;
		EditorApplication.hierarchyWindowChanged += HierarchyWindowChanged;

		LoadPreferences();
	}

	public void Initialize()
	{
		SceneView.onSceneGUIDelegate += OnSceneGUI;
		EditorApplication.update += Update;
		EditorApplication.hierarchyWindowChanged += HierarchyWindowChanged;

		LoadGUIResources();
		LoadPreferences();
		instance = this;
		pg_GridRenderer.Init();

		SetMenuIsExtended(false);
		lastTime = Time.realtimeSinceStartup;
		ToggleMenuVisibility();

		gridRepaint = true;
		RepaintSceneView();
	}

	void OnDestroy()
	{
		this.Close(true);
	}

	public void Close()
	{
		EditorPrefs.SetBool(pg_Constant.ProGridsIsEnabled, false);
		GameObject.DestroyImmediate(this);
	}

	public void Close(bool isBeingDestroyed)
	{
		pg_GridRenderer.Destroy();
		
		SceneView.onSceneGUIDelegate -= OnSceneGUI;
		EditorApplication.update -= Update;
		EditorApplication.hierarchyWindowChanged -= HierarchyWindowChanged;

		instance = null;

		foreach(System.Action<bool> listener in toolbarEventSubscribers)
			listener(false);

		SceneView.RepaintAll();
	}

	private void LoadGUIResources()
	{
		if(gc_GridEnabled.image_on == null)
			gc_GridEnabled.image_on = LoadIcon("ProGrids2_GUI_Vis_On.png");

		if(gc_GridEnabled.image_off == null)
			gc_GridEnabled.image_off = LoadIcon("ProGrids2_GUI_Vis_Off.png");


		if(gc_SnapEnabled.image_on == null)
			gc_SnapEnabled.image_on = LoadIcon("ProGrids2_GUI_Snap_On.png");

		if(gc_SnapEnabled.image_off == null)
			gc_SnapEnabled.image_off = LoadIcon("ProGrids2_GUI_Snap_Off.png");

		
		if(gc_SnapToGrid.image_on == null)
			gc_SnapToGrid.image_on = LoadIcon("ProGrids2_GUI_PushToGrid_Normal.png");


		if(gc_LockGrid.image_on == null)
			gc_LockGrid.image_on = LoadIcon("ProGrids2_GUI_PGrid_Lock_On.png");

		if(gc_LockGrid.image_off == null)
			gc_LockGrid.image_off = LoadIcon("ProGrids2_GUI_PGrid_Lock_Off.png");


		if(gc_AngleEnabled.image_on == null)
			gc_AngleEnabled.image_on = LoadIcon("ProGrids2_GUI_AngleVis_On.png");

		if(gc_AngleEnabled.image_off == null)
			gc_AngleEnabled.image_off = LoadIcon("ProGrids2_GUI_AngleVis_Off.png");


		if(gc_RenderPlaneX.image_on == null)
			gc_RenderPlaneX.image_on = LoadIcon("ProGrids2_GUI_PGrid_X_On.png");

		if(gc_RenderPlaneX.image_off == null)
			gc_RenderPlaneX.image_off = LoadIcon("ProGrids2_GUI_PGrid_X_Off.png");


		if(gc_RenderPlaneY.image_on == null)
			gc_RenderPlaneY.image_on = LoadIcon("ProGrids2_GUI_PGrid_Y_On.png");

		if(gc_RenderPlaneY.image_off == null)
			gc_RenderPlaneY.image_off = LoadIcon("ProGrids2_GUI_PGrid_Y_Off.png");

		
		if(gc_RenderPlaneZ.image_on == null)
			gc_RenderPlaneZ.image_on = LoadIcon("ProGrids2_GUI_PGrid_Z_On.png");

		if(gc_RenderPlaneZ.image_off == null)
			gc_RenderPlaneZ.image_off = LoadIcon("ProGrids2_GUI_PGrid_Z_Off.png");


		if(gc_RenderPerspectiveGrid.image_on == null)
			gc_RenderPerspectiveGrid.image_on = LoadIcon("ProGrids2_GUI_PGrid_3D_On.png");

		if(gc_RenderPerspectiveGrid.image_off == null)
			gc_RenderPerspectiveGrid.image_off = LoadIcon("ProGrids2_GUI_PGrid_3D_Off.png");


		if(icon_extendoOpen == null)
			icon_extendoOpen = LoadIcon("ProGrids2_MenuExtendo_Open.png");

		if(icon_extendoClose == null)
			icon_extendoClose = LoadIcon("ProGrids2_MenuExtendo_Close.png");

	}

	private Texture2D LoadIcon(string iconName)
	{
		string iconPath = ProGrids_Icons_Path + "/" + iconName;
		if(!File.Exists(iconPath))
		{
			string[] path = Directory.GetFiles("Assets", iconName, SearchOption.AllDirectories);
			
			if(path.Length > 0)
			{
				ProGrids_Icons_Path = Path.GetDirectoryName(path[0]);
				iconPath = path[0];
			}
			else
			{
				Debug.LogError("ProGrids failed to locate menu image: " + iconName + ".\nThis can happen if the GUI folder is moved or deleted.  Deleting and re-importing ProGrids will fix this error.");
				return (Texture2D) null;
			}
		}
		
		return LoadAssetAtPath<Texture2D>(iconPath);
	}

	T LoadAssetAtPath<T>(string path) where T : UnityEngine.Object
	{
		return (T) AssetDatabase.LoadAssetAtPath(path, typeof(T));
	}
#endregion 

#region INTERFACE

	GUIStyle gridButtonStyle = new GUIStyle();
	GUIStyle extendoStyle = new GUIStyle();
	GUIStyle gridButtonStyleBlank = new GUIStyle();
	GUIStyle backgroundStyle = new GUIStyle();
	bool guiInitialized = false;

	public float GetSnapIncrement()
	{
		return t_snapValue;
	}

	public void SetSnapIncrement(float inc)
	{
		SetSnapValue(snapUnit, Mathf.Max(inc, .001f), 100);
	}

	void RepaintSceneView()
	{
		SceneView.RepaintAll();
	}

	int MENU_HIDDEN { get { return menuIsOrtho ? -192 : -173; } }

	const int MENU_EXTENDED = 8;
	const int PAD = 3;
	Rect r = new Rect(8, MENU_EXTENDED, 42, 16);
	Rect backgroundRect = new Rect(00,0,0,0);
	Rect extendoButtonRect = new Rect(0,0,0,0);
	bool menuOpen = true;
	float menuStart = MENU_EXTENDED;
	const float MENU_SPEED = 500f;
	float deltaTime = 0f;
	float lastTime = 0f;
	const float FADE_SPEED = 2.5f;
	float backgroundFade = 1f;
	bool mouseOverMenu = false;
	Color menuBackgroundColor = new Color(0f, 0f, 0f, .5f);
	Color extendoNormalColor = new Color(.9f, .9f, .9f, .7f);
	Color extendoHoverColor = new Color(0f, 1f, .4f, 1f);
	bool extendoButtonHovering = false;
	bool menuIsOrtho = false;

	void Update()
	{
		deltaTime = Time.realtimeSinceStartup - lastTime;
		lastTime = Time.realtimeSinceStartup;

		if( menuOpen && menuStart < MENU_EXTENDED || !menuOpen && menuStart > MENU_HIDDEN )
		{
			menuStart += deltaTime * MENU_SPEED * (menuOpen ? 1f : -1f);
			menuStart = Mathf.Clamp(menuStart, MENU_HIDDEN, MENU_EXTENDED);
			RepaintSceneView();
		}

		float a = menuBackgroundColor.a;
		backgroundFade = (mouseOverMenu || !menuOpen) ? FADE_SPEED : -FADE_SPEED;

		menuBackgroundColor.a = Mathf.Clamp(menuBackgroundColor.a + backgroundFade * deltaTime, 0f, .5f);
		extendoNormalColor.a = menuBackgroundColor.a;
		extendoHoverColor.a = (menuBackgroundColor.a / .5f);

		if( !Mathf.Approximately(menuBackgroundColor.a,a) )
			RepaintSceneView();
	}

	void DrawSceneGUI()
	{

		// GUILayout.BeginArea(new Rect(300, 200, 400, 600));
		// off = EditorGUILayout.RectField("Rect", off);
		// extendoHoverColor = EditorGUI.ColorField(new Rect(200, 40, 200, 18), "howver", extendoHoverColor);
		// GUILayout.EndArea();

		GUI.backgroundColor = menuBackgroundColor;
		backgroundRect.x = r.x - 4;
		backgroundRect.y = 0;
		backgroundRect.width = r.width + 8;
		backgroundRect.height = r.y + r.height + PAD;
		GUI.Box(backgroundRect, "", backgroundStyle);

		// when hit testing mouse for showing the background, add some leeway
		backgroundRect.width += 32f;
		backgroundRect.height += 32f;
		GUI.backgroundColor = Color.white;

		if( !guiInitialized )
		{
			extendoStyle.normal.background 	= menuOpen ? icon_extendoClose : icon_extendoOpen;
			extendoStyle.hover.background 	= menuOpen ? icon_extendoClose : icon_extendoOpen;

			guiInitialized = true;
			backgroundStyle.normal.background = EditorGUIUtility.whiteTexture;

			Texture2D icon_button_normal = LoadIcon("ProGrids2_Button_Normal.png");
			Texture2D icon_button_hover = LoadIcon("ProGrids2_Button_Hover.png");

			if(icon_button_normal == null)
			{
				gridButtonStyleBlank = new GUIStyle("button");
			}
			else
			{
				gridButtonStyleBlank.normal.background = icon_button_normal;
				gridButtonStyleBlank.hover.background = icon_button_hover;
				gridButtonStyleBlank.normal.textColor = icon_button_normal != null ? Color.white : Color.black;
				gridButtonStyleBlank.hover.textColor = new Color(.7f, .7f, .7f, 1f);
			}

			gridButtonStyleBlank.padding = new RectOffset(1,2,1,2);
			gridButtonStyleBlank.alignment = TextAnchor.MiddleCenter;
		}

		r.y = menuStart;

		gc_SnapIncrement.text = t_snapValue.ToString();

		if( GUI.Button(r, gc_SnapIncrement, gridButtonStyleBlank) )
		{
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
		// On Mac ShowAsDropdown and ShowAuxWindow both throw stack pop exceptions when initialized.
		pg_ParameterWindow options = EditorWindow.GetWindow<pg_ParameterWindow>(true, "ProGrids Settings", true);
		Rect screenRect = SceneView.lastActiveSceneView.position;
		options.editor = this;
		options.position = new Rect(screenRect.x + r.x + r.width + PAD,
										screenRect.y + r.y + 24,
										256,
										162);
#else
		pg_ParameterWindow options = ScriptableObject.CreateInstance<pg_ParameterWindow>();
		Rect screenRect = SceneView.lastActiveSceneView.position;
		options.editor = this;
		options.ShowAsDropDown(new Rect(screenRect.x + r.x + r.width + PAD,
										screenRect.y + r.y + 24,
										0,
										0),
										new Vector2(256, 162));
#endif
		}

		r.y += r.height + PAD;

		// Draw grid
		if(pg_ToggleContent.ToggleButton(r, gc_GridEnabled, drawGrid, gridButtonStyle, EditorStyles.miniButton))
			SetGridEnabled(!drawGrid);

		r.y += r.height + PAD;

		// Snap enabled
		if(pg_ToggleContent.ToggleButton(r, gc_SnapEnabled, snapEnabled, gridButtonStyle, EditorStyles.miniButton))
			SetSnapEnabled(!snapEnabled);

		r.y += r.height + PAD;

		// Push to grid
		if(pg_ToggleContent.ToggleButton(r, gc_SnapToGrid, true, gridButtonStyle, EditorStyles.miniButton))
			SnapToGrid(Selection.transforms);

		r.y += r.height + PAD;

		 // Lock grid
		if(pg_ToggleContent.ToggleButton(r, gc_LockGrid, lockGrid, gridButtonStyle, EditorStyles.miniButton))
		{
			lockGrid = !lockGrid;
			EditorPrefs.SetBool(pg_Constant.LockGrid, lockGrid);
			EditorPrefs.SetString(pg_Constant.LockedGridPivot, pivot.ToString());
			
			// if we've modified the nudge value, reset the pivot here
			if(!lockGrid)
				offset = 0f;

			gridRepaint = true;

			RepaintSceneView();
		}

		if(menuIsOrtho)
		{
			r.y += r.height + PAD;

			if(pg_ToggleContent.ToggleButton(r, gc_AngleEnabled, drawAngles, gridButtonStyle, EditorStyles.miniButton))
				SetDrawAngles(!drawAngles);
		}

		/**
		 * Perspective Toggles
		 */
		r.y += r.height + PAD + 4;

		if(pg_ToggleContent.ToggleButton(r, gc_RenderPlaneX, (renderPlane & Axis.X) == Axis.X && !fullGrid, gridButtonStyle, EditorStyles.miniButton))
			SetRenderPlane(Axis.X);

		r.y += r.height + PAD;

		if(pg_ToggleContent.ToggleButton(r, gc_RenderPlaneY, (renderPlane & Axis.Y) == Axis.Y && !fullGrid, gridButtonStyle, EditorStyles.miniButton))
			SetRenderPlane(Axis.Y);
		
		r.y += r.height + PAD;

		if(pg_ToggleContent.ToggleButton(r, gc_RenderPlaneZ, (renderPlane & Axis.Z) == Axis.Z && !fullGrid, gridButtonStyle, EditorStyles.miniButton))
			SetRenderPlane(Axis.Z);

		r.y += r.height + PAD;

		if(pg_ToggleContent.ToggleButton(r, gc_RenderPerspectiveGrid, fullGrid, gridButtonStyle, EditorStyles.miniButton))
		{
			fullGrid = !fullGrid;
			gridRepaint = true;
			EditorPrefs.SetBool(pg_Constant.PerspGrid, fullGrid);
			RepaintSceneView();
		}

		r.y += r.height + PAD;

		extendoButtonRect.x = r.x;
		extendoButtonRect.y = r.y;
		extendoButtonRect.width = r.width;
		extendoButtonRect.height = r.height;

		GUI.backgroundColor = extendoButtonHovering ? extendoHoverColor : extendoNormalColor;
		gc_ExtendMenu.text = icon_extendoOpen == null ? (menuOpen ? "Close" : "Open") : "";
		if(GUI.Button(r, gc_ExtendMenu, icon_extendoOpen ? extendoStyle : gridButtonStyleBlank))
		{
			ToggleMenuVisibility();
			extendoButtonHovering = false;
		}
		GUI.backgroundColor = Color.white;
	}

	void ToggleMenuVisibility()
	{
		menuOpen = !menuOpen;

		extendoStyle.normal.background 	= menuOpen ? icon_extendoClose : icon_extendoOpen;
		extendoStyle.hover.background 	= menuOpen ? icon_extendoClose : icon_extendoOpen;

		foreach(System.Action<bool> listener in toolbarEventSubscribers)
			listener(menuOpen);

		RepaintSceneView();
	}

	// skip color fading and stuff
	void SetMenuIsExtended(bool isExtended)
	{
		menuOpen = isExtended;
		menuIsOrtho = ortho;
		menuStart = menuOpen ? MENU_EXTENDED : MENU_HIDDEN;

		menuBackgroundColor.a = 0f;
		extendoNormalColor.a = menuBackgroundColor.a;
		extendoHoverColor.a = (menuBackgroundColor.a / .5f);

		extendoStyle.normal.background 	= menuOpen ? icon_extendoClose : icon_extendoOpen;
		extendoStyle.hover.background 	= menuOpen ? icon_extendoClose : icon_extendoOpen;		

		foreach(System.Action<bool> listener in toolbarEventSubscribers)
			listener(menuOpen);
	}

	private void OpenProGridsPopup()
	{
		if( EditorUtility.DisplayDialog(
			"Upgrade to ProGrids",				// Title
			"Enables all kinds of super-cool features, like different snap values, more units of measurement, and angles.",						  // Message
			"Upgrade",							// Okay
			"Cancel"							// Cancel
			))
			// #if UNITY_4
			// AssetStore.OpenURL(pg_Constant.ProGridsUpgradeURL);
			// #else
			Application.OpenURL(pg_Constant.ProGridsUpgradeURL);
			// #endif
	}
#endregion

#region ONSCENEGUI

	private Transform lastTransform;
	const string AXIS_CONSTRAINT_KEY = "s";
	const string TEMP_DISABLE_KEY = "d";
	private bool toggleAxisConstraint = false;
	private bool toggleTempSnap = false;
	private Vector3 lastPosition = Vector3.zero;
	// private Vector3 lastRotation = Vector3.zero;
	private Vector3 lastScale = Vector3.one;
	private Vector3 pivot = Vector3.zero, lastPivot = Vector3.zero;
	private Vector3 camDir = Vector3.zero, prevCamDir = Vector3.zero;
	private float lastDistance = 0f;	///< Distance from camera to pivot at the last time the grid mesh was updated.
	public float offset = 0f;

	private bool firstMove = true;

	#if PROFILE_TIMES
	pb_Profiler profiler = new pb_Profiler();
	#endif

	public bool ortho { get; private set; }
	private bool prevOrtho = false;

	float planeGridDrawDistance = 0f;

	public void OnSceneGUI(SceneView scnview)
	{
		bool isCurrentView = scnview == SceneView.lastActiveSceneView;

		if( isCurrentView )
		{
			Handles.BeginGUI();
			DrawSceneGUI();
			Handles.EndGUI();
		}

		// don't snap stuff in play mode
		if(EditorApplication.isPlayingOrWillChangePlaymode)

			return;
		Event e = Event.current;

		// repaint scene gui if mouse is near controls
		if( isCurrentView && e.type == EventType.MouseMove )
		{
			bool tmp = extendoButtonHovering;
			extendoButtonHovering = extendoButtonRect.Contains(e.mousePosition);

			if( extendoButtonHovering != tmp )
				RepaintSceneView();

			mouseOverMenu = backgroundRect.Contains(e.mousePosition);
		}

		if (e.Equals(Event.KeyboardEvent(AXIS_CONSTRAINT_KEY)))
		{
			toggleAxisConstraint = true;
		}

		if (e.Equals(Event.KeyboardEvent(TEMP_DISABLE_KEY)))
		{
			toggleTempSnap = true;
		}

		if(e.type == EventType.KeyUp)
		{
			toggleAxisConstraint = false;
			toggleTempSnap = false;
			bool used = true;

			switch(e.keyCode)
			{
				case KeyCode.Equals:	
					IncreaseGridSize();
					break;

				case KeyCode.Minus:	
					DecreaseGridSize();
					break;

				case KeyCode.LeftBracket:
					if(VerifyMenuNudgePerspective())
						MenuNudgePerspectiveBackward();
					break;

				case KeyCode.RightBracket:
					if(VerifyMenuNudgePerspective())
						MenuNudgePerspectiveForward();
					break;

				case KeyCode.Alpha0:
					if(VerifyMenuNudgePerspective())
						MenuNudgePerspectiveReset();
					break;

				case KeyCode.Backslash:
					CyclePerspective();
					break;

				default:
					used = false;
					break;
			}

			if(used)
				e.Use();
		}

		Camera cam = Camera.current;
		
		if(cam == null)
			return;

		ortho = cam.orthographic && IsRounded(scnview.rotation.eulerAngles.normalized);

		camDir = pg_Util.CeilFloor( pivot - cam.transform.position );

		if(ortho && !prevOrtho || ortho != menuIsOrtho)
			OnSceneBecameOrtho(isCurrentView);

		if(!ortho && prevOrtho)
			OnSceneBecamePersp(isCurrentView);

		prevOrtho = ortho;

		float camDistance = Vector3.Distance(cam.transform.position, lastPivot);	// distance from camera to pivot

		if(fullGrid)
		{
			pivot = lockGrid || Selection.activeTransform == null ? pivot : Selection.activeTransform.position;
		}
		else
		{
			Vector3 sceneViewPlanePivot = pivot;

			Ray ray = new Ray(cam.transform.position, cam.transform.forward);
			Plane plane = new Plane(Vector3.up, pivot);
			float dist;

			// the only time a locked grid should ever move is if it's pivot is out 
			// of the camera's frustum.
			if( (lockGrid && !cam.InFrustum(pivot)) || !lockGrid || scnview != SceneView.lastActiveSceneView)
			{
				if(plane.Raycast(ray, out dist))
					sceneViewPlanePivot = ray.GetPoint( Mathf.Min(dist, planeGridDrawDistance/2f) );				
				else
					sceneViewPlanePivot = ray.GetPoint( Mathf.Min(cam.farClipPlane/2f, planeGridDrawDistance/2f) );
			}

			if(lockGrid)
			{
				pivot = pg_Enum.InverseAxisMask(sceneViewPlanePivot, renderPlane) + pg_Enum.AxisMask(pivot, renderPlane);
			}
			else
			{
				pivot = Selection.activeTransform == null ? pivot : Selection.activeTransform.position;

				if( Selection.activeTransform == null || !cam.InFrustum(pivot) )
				{
					pivot = pg_Enum.InverseAxisMask(sceneViewPlanePivot, renderPlane) + pg_Enum.AxisMask(Selection.activeTransform == null ? pivot : Selection.activeTransform.position, renderPlane);
				}
			}
		}

		#if PG_DEBUG
		pivotGo.transform.position = pivot;
		#endif

		if(drawGrid)
		{	
			if(ortho)
			{
				// ortho don't care about pivots
				DrawGridOrthographic(cam);
			}
			else
			{
				#if PROFILE_TIMES
				profiler.LogStart("DrawGridPerspective");
				#endif

				if( gridRepaint || pivot != lastPivot || Mathf.Abs(camDistance - lastDistance) > lastDistance/2 || camDir != prevCamDir)
				{
					prevCamDir = camDir;
					gridRepaint = false;
					lastPivot = pivot;
					lastDistance = camDistance;

					if(fullGrid)
					{
						//  if perspective and 3d, use pivot like normal
						pg_GridRenderer.DrawGridPerspective(cam, pivot, snapValue, new Color[3] { gridColorX, gridColorY, gridColorZ }, alphaBump );
					}
					else
					{
						if( (renderPlane & Axis.X) == Axis.X)
							planeGridDrawDistance = pg_GridRenderer.DrawPlane(cam, pivot + Vector3.right * offset, Vector3.up, Vector3.forward, snapValue, gridColorX, alphaBump);

						if( (renderPlane & Axis.Y) == Axis.Y)
							planeGridDrawDistance = pg_GridRenderer.DrawPlane(cam, pivot + Vector3.up * offset, Vector3.right, Vector3.forward, snapValue, gridColorY, alphaBump);

						if( (renderPlane & Axis.Z) == Axis.Z)
							planeGridDrawDistance = pg_GridRenderer.DrawPlane(cam, pivot + Vector3.forward * offset, Vector3.up, Vector3.right, snapValue, gridColorZ, alphaBump);

					}
				}
				#if PROFILE_TIMES
				profiler.LogFinish("DrawGridPerspective");
				#endif
			}
		}

		// Always keep track of the selection
		if(!Selection.transforms.Contains(lastTransform))
		{
			if(Selection.activeTransform)
			{
				lastTransform = Selection.activeTransform;
				lastPosition = Selection.activeTransform.position;
				lastScale = Selection.activeTransform.localScale;
			}
		}


		if( e.type == EventType.MouseUp )
			firstMove = true;

		if(!snapEnabled || GUIUtility.hotControl < 1)
			return;
		
		// Bugger.SetKey("Toggle Snap Off", toggleTempSnap);

		/**
		 *	Snapping (for all the junk in PG, this method is literally the only code that actually affects anything).
		 */
		if(Selection.activeTransform)
		{		
			if( !FuzzyEquals(lastTransform.position, lastPosition) )
			{
				Transform selected = lastTransform;

				if( !toggleTempSnap )
				{
					Vector3 old = selected.position;
					Vector3 mask = old - lastPosition;
					
					bool constraintsOn = toggleAxisConstraint ? !useAxisConstraints : useAxisConstraints;

					if(constraintsOn)
						selected.position = pg_Util.SnapValue(old, mask, snapValue);
					else
						selected.position = pg_Util.SnapValue(old, snapValue);					
		
					Vector3 offset = selected.position - old;

					if( predictiveGrid && firstMove && !fullGrid )
					{
						firstMove = false;
						Axis dragAxis = pg_Util.CalcDragAxis(offset, scnview.camera);

						if(dragAxis != Axis.None && dragAxis != renderPlane)
							SetRenderPlane(dragAxis);
					}

					if(_snapAsGroup)
					{
						OffsetTransforms(Selection.transforms, selected, offset);
					}
					else
					{
						foreach(Transform t in Selection.transforms)
							t.position = constraintsOn ? pg_Util.SnapValue(t.position, mask, snapValue) : pg_Util.SnapValue(t.position, snapValue);
					}
				}

				lastPosition = selected.position;
			}

			if( !FuzzyEquals(lastTransform.localScale, lastScale) && _scaleSnapEnabled )
			{
				if( !toggleTempSnap )
				{
					Vector3 old = lastTransform.localScale;
					Vector3 mask = old - lastScale;

					if( predictiveGrid )
					{
						Axis dragAxis = pg_Util.CalcDragAxis( Selection.activeTransform.TransformDirection(mask), scnview.camera);
						if(dragAxis != Axis.None && dragAxis != renderPlane)
							SetRenderPlane(dragAxis);
					}

					foreach(Transform t in Selection.transforms)
						t.localScale = pg_Util.SnapValue(t.localScale, mask, snapValue);

					lastScale = lastTransform.localScale;
				}
			}
		}
	}

	void OnSceneBecameOrtho(bool isCurrentView)
	{
		pg_GridRenderer.Destroy();

		if(isCurrentView && ortho != menuIsOrtho)
			SetMenuIsExtended(menuOpen);
	}

	void OnSceneBecamePersp(bool isCurrentView)
	{
		if(isCurrentView && ortho != menuIsOrtho)
			SetMenuIsExtended(menuOpen);
	}
#endregion

#region GRAPHICS

	GameObject go;

	private void DrawGridOrthographic(Camera cam)
	{
		Axis camAxis = AxisWithVector(Camera.current.transform.TransformDirection(Vector3.forward).normalized);

		if(drawGrid) {
			switch(camAxis)
			{
				case Axis.X:
				case Axis.NegX:
					DrawGridOrthographic(cam, camAxis, gridColorX_primary, gridColorX);
					break;

				case Axis.Y:
				case Axis.NegY:
					DrawGridOrthographic(cam, camAxis, gridColorY_primary, gridColorY);
					break;

				case Axis.Z:
				case Axis.NegZ:
					DrawGridOrthographic(cam, camAxis, gridColorZ_primary, gridColorZ);
					break;
			}
		}
	}

	int PRIMARY_COLOR_INCREMENT = 10;
	Color previousColor;
	private void DrawGridOrthographic(Camera cam, Axis camAxis, Color primaryColor, Color secondaryColor)
	{
		previousColor = Handles.color;
		Handles.color = primaryColor;
	
		// !-- TODO: Update this stuff only when necessary.  Currently it runs evvverrrryyy frame
		Vector3 bottomLeft 	= pg_Util.SnapToFloor(cam.ScreenToWorldPoint(Vector2.zero), snapValue);
		Vector3 bottomRight = pg_Util.SnapToFloor(cam.ScreenToWorldPoint(new Vector2(cam.pixelWidth, 0f)), snapValue);
		Vector3 topLeft 	= pg_Util.SnapToFloor(cam.ScreenToWorldPoint(new Vector2(0f, cam.pixelHeight)), snapValue);
		Vector3 topRight 	= pg_Util.SnapToFloor(cam.ScreenToWorldPoint(new Vector2(cam.pixelWidth, cam.pixelHeight)), snapValue);

		Vector3 axis = VectorWithAxis(camAxis);

		float width = Vector3.Distance(bottomLeft, bottomRight);
		float height = Vector3.Distance(bottomRight, topRight);

		// Shift lines to 10m forward of the camera
		bottomLeft 	+= axis*10f;
		topRight 	+= axis*10f;
		bottomRight += axis*10f;
		topLeft 	+= axis*10f;

		/** 
		 *	Draw Vertical Lines 
		 */
		Vector3 cam_right = cam.transform.right;
		Vector3 cam_up = cam.transform.up;

		float _snapVal = snapValue;

		int segs = (int)Mathf.Ceil(width / _snapVal) + 2;

		float n = 2f;
		while(segs > MAX_LINES) {
			_snapVal = _snapVal*n;
			segs = (int)Mathf.Ceil(width / _snapVal ) + 2;
			n++;
		}

		/// Screen start and end
		Vector3 bl = cam_right.Sum() > 0 ? pg_Util.SnapToFloor(bottomLeft, cam_right, _snapVal*PRIMARY_COLOR_INCREMENT) : pg_Util.SnapToCeil(bottomLeft, cam_right, _snapVal*PRIMARY_COLOR_INCREMENT);
		Vector3 start 	= bl - cam_up * (height+_snapVal*2);
		Vector3 end 	= bl + cam_up * (height+_snapVal*2);

		segs += PRIMARY_COLOR_INCREMENT; 

		/// The current line start and end
		Vector3 line_start = Vector3.zero;
		Vector3 line_end = Vector3.zero;

		for(int i = -1; i < segs; i++)
		{
			line_start = start + (i * (cam_right * _snapVal));
			line_end = end + (i * (cam_right * _snapVal) );
			Handles.color = i % PRIMARY_COLOR_INCREMENT == 0 ? primaryColor : secondaryColor;
			Handles.DrawLine( line_start, line_end );
		}

		/** 
		 * Draw Horizontal Lines
		 */
		segs = (int)Mathf.Ceil(height / _snapVal) + 2;

		n = 2;
		while(segs > MAX_LINES) {
			_snapVal = _snapVal*n;
			segs = (int)Mathf.Ceil(height / _snapVal ) + 2;
			n++;
		}

		Vector3 tl = cam_up.Sum() > 0 ? pg_Util.SnapToCeil(topLeft, cam_up, _snapVal*PRIMARY_COLOR_INCREMENT) : pg_Util.SnapToFloor(topLeft, cam_up, _snapVal*PRIMARY_COLOR_INCREMENT);
		start 	= tl - cam_right * (width+_snapVal*2);
		end 	= tl + cam_right * (width+_snapVal*2);

		segs += (int)PRIMARY_COLOR_INCREMENT; 

		for(int i = -1; i < segs; i++)
		{
			line_start = start + (i * (-cam_up * _snapVal));
			line_end = end + (i * (-cam_up * _snapVal));
			Handles.color = i % PRIMARY_COLOR_INCREMENT == 0 ? primaryColor : secondaryColor;
			Handles.DrawLine(line_start, line_end);
		}

		#if PRO
		if(drawAngles)
		{
			Vector3 cen = pg_Util.SnapValue(((topRight + bottomLeft) / 2f), snapValue);

			float half = (width > height) ? width : height;

			float opposite = Mathf.Tan( Mathf.Deg2Rad*angleValue ) * half;

			Vector3 up = cam.transform.up * opposite;
			Vector3 right = cam.transform.right * half;

			Vector3 bottomLeftAngle 	= cen - (up+right);
			Vector3 topRightAngle 		= cen + (up+right);

			Vector3 bottomRightAngle	= cen + (right-up);
			Vector3 topLeftAngle 		= cen + (up-right);

			Handles.color = primaryColor;

			// y = 1x+1
			Handles.DrawLine(bottomLeftAngle, topRightAngle);

			// y = -1x-1
			Handles.DrawLine(topLeftAngle, bottomRightAngle);	
		}
		#endif

		Handles.color = previousColor;
	}
#endregion

#region ENUM UTILITY
	
	public SnapUnit SnapUnitWithString(string str)
	{
		foreach(SnapUnit su in SnapUnit.GetValues(typeof(SnapUnit)))
		{
			if(su.ToString() == str)
				return su;
		}
		return (SnapUnit)0;
	}
	
	public Axis AxisWithVector(Vector3 val)
	{
		Vector3 v = new Vector3(Mathf.Abs(val.x), Mathf.Abs(val.y), Mathf.Abs(val.z));

		if(v.x > v.y && v.x > v.z) {
			if(val.x > 0)
				return Axis.X;
			else
				return Axis.NegX;
		}
		else
		if(v.y > v.x && v.y > v.z) {
			if(val.y > 0)
				return Axis.Y;
			else
				return Axis.NegY;			
		}
		else {
			if(val.z > 0)
				return Axis.Z;
			else
				return Axis.NegZ;
		}
	}

	public Vector3 VectorWithAxis(Axis axis)
	{
		switch(axis)
		{
			case Axis.X:
				return Vector3.right;
			case Axis.Y:
				return Vector3.up;
			case Axis.Z:
				return Vector3.forward;
			case Axis.NegX:
				return -Vector3.right;
			case Axis.NegY:
				return -Vector3.up;
			case Axis.NegZ:
				return -Vector3.forward;

			default:
				return Vector3.forward;
		}
	}

	public bool IsRounded(Vector3 v)
	{
		return ( Mathf.Approximately(v.x, 1f) || Mathf.Approximately(v.y, 1f) || Mathf.Approximately(v.z, 1f) ) || v == Vector3.zero;
	}

	public Vector3 RoundAxis(Vector3 v)
	{
		return VectorWithAxis(AxisWithVector(v));
	}
#endregion

#region MOVING TRANSFORMS

	static bool FuzzyEquals(Vector3 lhs, Vector3 rhs)
	{
		return Mathf.Abs(lhs.x - rhs.x) < .001f && Mathf.Abs(lhs.y - rhs.y) < .001f && Mathf.Abs(lhs.z - rhs.z) < .001f;
	}

	public void OffsetTransforms(Transform[] trsfrms, Transform ignore, Vector3 offset)
	{
		foreach(Transform t in trsfrms)
		{
			if(t != ignore)
				t.position += offset;
		}
	}

	void HierarchyWindowChanged()
	{
		if( Selection.activeTransform != null)
			lastPosition = Selection.activeTransform.position;
	}
#endregion

#region SETTINGS

	public void SetSnapEnabled(bool enable)
	{
		EditorPrefs.SetBool(pg_Constant.SnapEnabled, enable);

		if(Selection.activeTransform)
		{
			lastTransform = Selection.activeTransform;
			lastPosition = Selection.activeTransform.position;
		}

		snapEnabled = enable;
		gridRepaint = true;
		RepaintSceneView();
	}

	public void SetSnapValue(SnapUnit su, float val, int multiplier)
	{
		int clamp_multiplier = (int)(Mathf.Min(Mathf.Max(25, multiplier), 102400));

		float value_multiplier = clamp_multiplier / 100f;

		/**
		 * multiplier is a value modifies the snap val.  100 = no change,
		 * 50 is half val, 200 is double val, etc.
		 */

		#if PRO
		snapValue = pg_Enum.SnapUnitValue(su) * val * value_multiplier;
		RepaintSceneView();
		
		EditorPrefs.SetInt(pg_Constant.GridUnit, (int)su);
		EditorPrefs.SetFloat(pg_Constant.SnapValue, val);
		EditorPrefs.SetInt(pg_Constant.SnapMultiplier, clamp_multiplier);
		

		// update gui (only necessary when calling with editorpref values)
		t_snapValue = val * value_multiplier;
		snapUnit = su;

		switch(su)
		{
			case SnapUnit.Inch:
				PRIMARY_COLOR_INCREMENT = 12;	// blasted imperial units
				break;

			case SnapUnit.Foot:
				PRIMARY_COLOR_INCREMENT = 3;
				break;

			default:
				PRIMARY_COLOR_INCREMENT = 10;
				break;
		}

		gridRepaint = true;

		#else
		Debug.LogWarning("Ye ought not be seein' this ye scurvy pirate.");
		#endif
	} 

	public void SetRenderPlane(Axis axis)
	{
		offset = 0f;
		fullGrid = false;
		renderPlane = axis;
		EditorPrefs.SetBool(pg_Constant.PerspGrid, fullGrid);
		EditorPrefs.SetInt(pg_Constant.GridAxis, (int)renderPlane);
		gridRepaint = true;
		RepaintSceneView();
	}

	public void SetGridEnabled(bool enable)
	{
		drawGrid = enable;
		if(!drawGrid)
			pg_GridRenderer.Destroy();

		EditorPrefs.SetBool("showgrid", enable);

		gridRepaint = true;
		RepaintSceneView();
	}

	public void SetDrawAngles(bool enable)
	{
		drawAngles = enable;
		gridRepaint = true;
		RepaintSceneView();
	}
	
	private void SnapToGrid(Transform[] transforms)
	{
		Undo.RecordObjects(transforms as Object[], "Snap to Grid");

		foreach(Transform t in transforms)
			t.position = pg_Util.SnapValue(t.position, snapValue);
		
		gridRepaint = true;

		PushToGrid(snapValue);
	}
#endregion

#region GLOBAL SETTING

	internal bool GetUseAxisConstraints() { return toggleAxisConstraint ? !useAxisConstraints : useAxisConstraints; }
	internal float GetSnapValue() { return snapValue; }
	internal bool GetSnapEnabled() { return (toggleTempSnap ? !snapEnabled : snapEnabled); }

	/**
	 * Returns the value of useAxisConstraints, accounting for the shortcut key toggle.
	 */
	public static bool UseAxisConstraints()
	{
		return instance != null ? instance.GetUseAxisConstraints() : false;
	}

	/**
	 * Return the current snap value.
	 */
	public static float SnapValue()
	{
		return instance != null ? instance.GetSnapValue() : 0f;	
	}

	/**
	 * Return true if snapping is enabled, false otherwise.
	 */
	public static bool SnapEnabled()
	{
		return instance == null ? false : instance.GetSnapEnabled();
	}

	public static void AddPushToGridListener(System.Action<float> listener)
	{
		pushToGridListeners.Add(listener);
	}

	public static void RemovePushToGridListener(System.Action<float> listener)
	{
		pushToGridListeners.Remove(listener);
	}

	public static void AddToolbarEventSubscriber(System.Action<bool> listener)
	{
		toolbarEventSubscribers.Add(listener);
	}

	public static void RemoveToolbarEventSubscriber(System.Action<bool> listener)
	{
		toolbarEventSubscribers.Remove(listener);
	}

	public static bool SceneToolbarActive()
	{
		return instance != null;
	}

	[SerializeField] static List<System.Action<float>> pushToGridListeners = new List<System.Action<float>>();
	[SerializeField] static List<System.Action<bool>> toolbarEventSubscribers = new List<System.Action<bool>>();

	private void PushToGrid(float snapValue)
	{
		foreach(System.Action<float> listener in pushToGridListeners)
			listener(snapValue);
	}

	public static void OnHandleMove(Vector3 worldDirection)
	{
		if (instance != null)
			instance.OnHandleMove_Internal(worldDirection);
	}

	private void OnHandleMove_Internal(Vector3 worldDirection)
	{
		if( predictiveGrid && firstMove && !fullGrid )
		{
			firstMove = false;
			Axis dragAxis = pg_Util.CalcDragAxis(worldDirection, SceneView.lastActiveSceneView.camera);

			if(dragAxis != Axis.None && dragAxis != renderPlane)
				SetRenderPlane(dragAxis);
		}
	}
#endregion
}
}
