using System;
using UnityEngine;


namespace UnityStandardAssets.Utility
{
    public class FollowTarget : MonoBehaviour
    {
        public Transform target;
        public Vector3 offset = new Vector3(0f, -2.0f, 0f);


        private void LateUpdate()
        {
			if (target)
			{
				transform.position = target.position + offset;
			}
        }
    }
}
