namespace GameEngine.Shared
{
	public static class Tags
	{
		//Built-in
		public const string UNTAGGED = "Untagged";
		public const string RESPAWN = "Respawn";
		public const string FINISH = "Finish";
		public const string EDITOR_ONLY = "EditorOnly";
		public const string MAIN_CAMERA = "MainCamera";
		public const string PLAYER = "Player";
		public const string GAME_CONTROLLER = "GameController";
		//End
		public const string TAP_TO_SHOOT = "TapToShoot";
		public const string START_DEER = "StartDeer";
		public const string GAME_OVER = "GameOver";
	}
}
