using UnityEngine;
using System.Collections;

public class Destroyer : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	void OnTriggerEnter2D(Collider2D other){

		if(other.gameObject.CompareTag("Cactos")){

			Destroy (other.gameObject);
}
		if(other.gameObject.CompareTag("Player")){

			Destroy (other.gameObject);
			Application.LoadLevel ("gameover");
		}
	}
}