int candleMax = 6;

int maxDist = 300;
int candleAirTime = 30;
int candleMaxHeight = 100;

int damageAreaTime = 60;

int enemyFlinchTime = 2*60;
int playerFlinchTime = 2*60;

float minDamage = 20;
float maxDamage = 60;
float minDamageArea = 8000;
float maxDamageArea = 0; // definido no level

int noticing_distance = 150;