using UnityEngine;
using System.Collections;

public class Detectors : MonoBehaviour {

	[HideInInspector]
	public string currentSlot;
	[HideInInspector]
	public bool canWalkUp = false;
	[HideInInspector]
	public bool canWalkRight = false;
	[HideInInspector]
	public bool canWalkDown = false;
	[HideInInspector]
	public bool canWalkLeft = false;
	[HideInInspector]
	public GameObject currentSlotObject;
	[HideInInspector]
	public GameObject slotObjectUp;
	[HideInInspector]
	public GameObject slotObjectRight;
	[HideInInspector]
	public GameObject slotObjectLeft;
	[HideInInspector]
	public GameObject slotObjectDown;
}