Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce  GTX 555 (ID=0x1206)
    Vendor:   NVIDIA
    VRAM:     978 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Users\Alexei\Documents\GroundhogDay\GroundhogDay_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.521359 ms
left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

colliding!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Leave the level!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.952704 ms

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 439.
Total: 0.280863 ms (FindLiveObjects: 0.078682 ms CreateObjectMapping: 0.019157 ms MarkObjects: 0.145734 ms  DeleteObjects: 0.036604 ms)

he's naked!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1e04 -> priority: 1 
