Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics Family (ID=0xa16)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.098 seconds
Platform assembly: C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Mauro\Desktop\TempleSaboteur-alfa4_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.226734 ms
Play Music Intro Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play Music Scene Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play SFX sfx_error (1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play SFX sfx_spostamento_libero (1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play SFX sfx_fruscio_tonache_adepti (1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Play SFX sfx_error (1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 356c -> priority: 1 
