Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     880 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DialogueSystem.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DialogueSystem.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\LuaInterpreter.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\LuaInterpreter.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween43.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween46.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween50.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.056 seconds
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\amadela.TGE\Desktop\SoulEye\soulEye_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 59Hz; virtual: 3840x1200 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.610436 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 738 -> priority: 1 
Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Go menu scene method called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.336233 ms

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 3502.
Total: 2.401445 ms (FindLiveObjects: 0.482817 ms CreateObjectMapping: 0.093639 ms MarkObjects: 1.795749 ms  DeleteObjects: 0.028447 ms)

Collision detected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to GroundMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Healing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current health 200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From GroundMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to GroundMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From GroundMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to GroundMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From GroundMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to GroundMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From GroundMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to GroundMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From GroundMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to GroundMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Healing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current health 200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Collision detected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE Comb active! keys:up, jump, left, right, jump, action
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Click E to start QTE sequence!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Healing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current health 200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From GroundMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE|comb Started
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to DanceForever
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE pressed : UpArrow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Next QTE is jump
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE pressed : Space
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Next QTE is left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE pressed : LeftArrow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Next QTE is right
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE pressed : RightArrow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Next QTE is jump
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE pressed : Space
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Next QTE is action
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE pressed : E
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QTE Finished 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From DanceForever to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Healing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current health 200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Healing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current health 200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to AirMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From AirMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to AirMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From AirMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From Idle to AirMovement
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Healing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current health 200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Healing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current health 200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Change state From AirMovement to Idle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

