Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics Family (ID=0xa16)
    Vendor:   Intel
    VRAM:     1792 MB
    Driver:   10.18.10.3993
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\ogivon\Desktop\Wave The King_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\ogivon\Desktop\Wave The King_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\ogivon\Desktop\Wave The King_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.069 seconds
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\ogivon\Desktop\Wave The King_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 4.270514 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1dc9c -> priority: 1 
hero's health is now 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hero's health is now 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You rolled dice in order to kill
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hero's health is now 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You rolled dice in order to kill
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hero's health is now 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

