using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class CamaraData 
{
    //hold the postion of size of camara for a level
    public Vector3 postion;
    public float size;
	// Use this for initialization
	void Start ()
    {
		
	}
	
	// Update is called once per frame
	void Update ()
    {
		
	}
}
