using UnityEngine;
using System.Collections;
using System;
public class GamePlay : MonoBehaviour {
    bool pauseActive;
	public Animator pauseMenuAnim;
	public static int score;
	// Use this for initialization
	void Start () {
        pauseActive = false;

	}
	
	// Update is called once per frame
	void Update () {
		
		/*if (Input.GetKeyDown(KeyCode.Escape))
        {
			pauseMenuAnim.SetBool ("PauseIn", !pauseActive);

			pauseActive = !pauseActive;
			pauseMenuAnim.updateMode = AnimatorUpdateMode.UnscaledTime;
			Time.timeScale = Convert.ToInt32 (!pauseActive);

        	
		}*/
	}
}
