using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class KnockerUpper : MonoBehaviour
{
	
	[SerializeField]
	GameObject controllerPrefab;
	[SerializeField]
	GameObject playerPrefab;

	// Use this for initialization
	void Start ()
	{
		InputManager.WakeUp(controllerPrefab, playerPrefab);
	}
	
	// Update is called once per frame
	void Update ()
	{
	
	}
}
