using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class fillscript : MonoBehaviour {

    [SerializeField] private Image myFill;
    private float score;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	}

    public void SetFill(float fill)
    {
        myFill.fillAmount = fill;
    }
}
