using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WaveControllerZ : MonoBehaviour
{
    public float height;
    public float time;

	void Start ()
    {
        iTween.MoveBy(gameObject, iTween.Hash("z", height, "time", time, "looptype", "pingpong", "easetype", iTween.EaseType.easeInOutSine));
	}
	
	void Update ()
    {
		
	}
}
