#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>

// UnityEngine.Collider
struct Collider_t3497673348;

#include "mscorlib_System_ValueType3507792607.h"
#include "UnityEngine_UnityEngine_Vector32243707580.h"
#include "UnityEngine_UnityEngine_Vector22243707579.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.RaycastHit
struct  RaycastHit_t87180320 
{
public:
	// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
	Vector3_t2243707580  ___m_Point_0;
	// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
	Vector3_t2243707580  ___m_Normal_1;
	// System.Int32 UnityEngine.RaycastHit::m_FaceID
	int32_t ___m_FaceID_2;
	// System.Single UnityEngine.RaycastHit::m_Distance
	float ___m_Distance_3;
	// UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
	Vector2_t2243707579  ___m_UV_4;
	// UnityEngine.Collider UnityEngine.RaycastHit::m_Collider
	Collider_t3497673348 * ___m_Collider_5;

public:
	inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t87180320, ___m_Point_0)); }
	inline Vector3_t2243707580  get_m_Point_0() const { return ___m_Point_0; }
	inline Vector3_t2243707580 * get_address_of_m_Point_0() { return &___m_Point_0; }
	inline void set_m_Point_0(Vector3_t2243707580  value)
	{
		___m_Point_0 = value;
	}

	inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t87180320, ___m_Normal_1)); }
	inline Vector3_t2243707580  get_m_Normal_1() const { return ___m_Normal_1; }
	inline Vector3_t2243707580 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
	inline void set_m_Normal_1(Vector3_t2243707580  value)
	{
		___m_Normal_1 = value;
	}

	inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t87180320, ___m_FaceID_2)); }
	inline int32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
	inline int32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
	inline void set_m_FaceID_2(int32_t value)
	{
		___m_FaceID_2 = value;
	}

	inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t87180320, ___m_Distance_3)); }
	inline float get_m_Distance_3() const { return ___m_Distance_3; }
	inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
	inline void set_m_Distance_3(float value)
	{
		___m_Distance_3 = value;
	}

	inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t87180320, ___m_UV_4)); }
	inline Vector2_t2243707579  get_m_UV_4() const { return ___m_UV_4; }
	inline Vector2_t2243707579 * get_address_of_m_UV_4() { return &___m_UV_4; }
	inline void set_m_UV_4(Vector2_t2243707579  value)
	{
		___m_UV_4 = value;
	}

	inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t87180320, ___m_Collider_5)); }
	inline Collider_t3497673348 * get_m_Collider_5() const { return ___m_Collider_5; }
	inline Collider_t3497673348 ** get_address_of_m_Collider_5() { return &___m_Collider_5; }
	inline void set_m_Collider_5(Collider_t3497673348 * value)
	{
		___m_Collider_5 = value;
		Il2CppCodeGenWriteBarrier(&___m_Collider_5, value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of UnityEngine.RaycastHit
struct RaycastHit_t87180320_marshaled_pinvoke
{
	Vector3_t2243707580  ___m_Point_0;
	Vector3_t2243707580  ___m_Normal_1;
	int32_t ___m_FaceID_2;
	float ___m_Distance_3;
	Vector2_t2243707579  ___m_UV_4;
	Collider_t3497673348 * ___m_Collider_5;
};
// Native definition for COM marshalling of UnityEngine.RaycastHit
struct RaycastHit_t87180320_marshaled_com
{
	Vector3_t2243707580  ___m_Point_0;
	Vector3_t2243707580  ___m_Normal_1;
	int32_t ___m_FaceID_2;
	float ___m_Distance_3;
	Vector2_t2243707579  ___m_UV_4;
	Collider_t3497673348 * ___m_Collider_5;
};
