#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>

// System.String
struct String_t;

#include "mscorlib_System_ValueType3507792607.h"
#include "UnityEngine_UnityEngine_Vector32243707580.h"
#include "UnityEngine_UnityEngine_Quaternion4030073918.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.SkeletonBone
struct  SkeletonBone_t345082847 
{
public:
	// System.String UnityEngine.SkeletonBone::name
	String_t* ___name_0;
	// System.String UnityEngine.SkeletonBone::parentName
	String_t* ___parentName_1;
	// UnityEngine.Vector3 UnityEngine.SkeletonBone::position
	Vector3_t2243707580  ___position_2;
	// UnityEngine.Quaternion UnityEngine.SkeletonBone::rotation
	Quaternion_t4030073918  ___rotation_3;
	// UnityEngine.Vector3 UnityEngine.SkeletonBone::scale
	Vector3_t2243707580  ___scale_4;

public:
	inline static int32_t get_offset_of_name_0() { return static_cast<int32_t>(offsetof(SkeletonBone_t345082847, ___name_0)); }
	inline String_t* get_name_0() const { return ___name_0; }
	inline String_t** get_address_of_name_0() { return &___name_0; }
	inline void set_name_0(String_t* value)
	{
		___name_0 = value;
		Il2CppCodeGenWriteBarrier(&___name_0, value);
	}

	inline static int32_t get_offset_of_parentName_1() { return static_cast<int32_t>(offsetof(SkeletonBone_t345082847, ___parentName_1)); }
	inline String_t* get_parentName_1() const { return ___parentName_1; }
	inline String_t** get_address_of_parentName_1() { return &___parentName_1; }
	inline void set_parentName_1(String_t* value)
	{
		___parentName_1 = value;
		Il2CppCodeGenWriteBarrier(&___parentName_1, value);
	}

	inline static int32_t get_offset_of_position_2() { return static_cast<int32_t>(offsetof(SkeletonBone_t345082847, ___position_2)); }
	inline Vector3_t2243707580  get_position_2() const { return ___position_2; }
	inline Vector3_t2243707580 * get_address_of_position_2() { return &___position_2; }
	inline void set_position_2(Vector3_t2243707580  value)
	{
		___position_2 = value;
	}

	inline static int32_t get_offset_of_rotation_3() { return static_cast<int32_t>(offsetof(SkeletonBone_t345082847, ___rotation_3)); }
	inline Quaternion_t4030073918  get_rotation_3() const { return ___rotation_3; }
	inline Quaternion_t4030073918 * get_address_of_rotation_3() { return &___rotation_3; }
	inline void set_rotation_3(Quaternion_t4030073918  value)
	{
		___rotation_3 = value;
	}

	inline static int32_t get_offset_of_scale_4() { return static_cast<int32_t>(offsetof(SkeletonBone_t345082847, ___scale_4)); }
	inline Vector3_t2243707580  get_scale_4() const { return ___scale_4; }
	inline Vector3_t2243707580 * get_address_of_scale_4() { return &___scale_4; }
	inline void set_scale_4(Vector3_t2243707580  value)
	{
		___scale_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for P/Invoke marshalling of UnityEngine.SkeletonBone
struct SkeletonBone_t345082847_marshaled_pinvoke
{
	char* ___name_0;
	char* ___parentName_1;
	Vector3_t2243707580  ___position_2;
	Quaternion_t4030073918  ___rotation_3;
	Vector3_t2243707580  ___scale_4;
};
// Native definition for COM marshalling of UnityEngine.SkeletonBone
struct SkeletonBone_t345082847_marshaled_com
{
	Il2CppChar* ___name_0;
	Il2CppChar* ___parentName_1;
	Vector3_t2243707580  ___position_2;
	Quaternion_t4030073918  ___rotation_3;
	Vector3_t2243707580  ___scale_4;
};
