using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraRigFollow : MonoBehaviour {

	Transform thisTF;
	[SerializeField] Transform player;
	[SerializeField] Transform rotTarget;
	[SerializeField] float rotSpeed;
	// Use this for initialization
	void Start () {
		thisTF = GetComponent<Transform> ();
	}
	
	// Update is called once per frame
	void Update () {
		thisTF.position = player.position;
	}
}
