using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class pointAt : MonoBehaviour {

	[SerializeField] Transform player;
	Transform thisTF;

	// Use this for initialization
	void Start () {
		thisTF = GetComponent<Transform> ();
	}
	
	// Update is called once per frame
	void Update () {
		thisTF.LookAt (player);
	}
}
