Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 765M (ID=0x11e2)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   21.21.13.7270
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.026 seconds
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Anton\Desktop\ggj2017Build\Fussroball_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 5.489847 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.989168 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4471.
Total: 3.449423 ms (FindLiveObjects: 0.911416 ms CreateObjectMapping: 0.347734 ms MarkObjects: 2.150450 ms  DeleteObjects: 0.037359 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.414432 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4782.
Total: 2.264172 ms (FindLiveObjects: 0.301342 ms CreateObjectMapping: 0.117827 ms MarkObjects: 1.829401 ms  DeleteObjects: 0.015190 ms)

Log: connection {1} has been disconnected by timeout; address {::ffff:144.122.85.50:63504}
ServerDisconnected due to error: Timeout
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ClientRpc call on un-spawned object
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 24b8 -> priority: 1 
