using UnityEngine;
using System.Collections;

public class WaveMovementation : MonoBehaviour {
	public float velocity;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		transform.position = new Vector3 (transform.position.x+velocity*Time.deltaTime,transform.position.y,transform.position.z);
	}
}
