-- SmallClassroom.txt
-> SmallClassRoom
=> NULL
* 0
lvl 0
To the north there is a wall that has a few Drawings alongside it and not much else of note.
\
South you see the door that leads to the Vending Hall.
\
Looking east you see a row of desks leading up to a chair where a Dead Body sits slumping backwards leaning on the wall.
\
To the west you see the door that leads to the Basement Lobby.
==
lvl 1
To the north there is a wall that has a few Drawings alongside it and not much else of note. They seem crude at best.
\
South you see the door that leads to the Vending Hall.
\
Looking east you see a row of desks leading up to a chair where a Dead Body sits slumping backwards leaning on the wall. He seems lonely here by himself.
\
To the west you see the door that leads to the Basement Lobby.
==
lvl 2
To the north there is a wall that has a few Drawings alongside it and not much else of note. They seem crude at best.
\
South you see the door that leads to the Vending Hall.
\
Looking east you see a row of desks leading up to a chair where a Dead Body sits slumping backwards leaning on the wall. He seems lonely here by himself.
\
To the west you see the door that leads to the Basement Lobby.
==
lvl 3
To the north there is a wall that has a few Drawings alongside it and not much else of note. They seem crude at best.
\
South you see the door that leads to the Vending Hall.
\
Looking east you see a row of desks leading up to a chair where a Dead Body sits slumping backwards leaning on the wall. His eyes are rolled back in his head. He seems lonely here by himself.
\
To the west you see the door that leads to the Basement Lobby.
==
lvl 4
To the north there is a wall that has a few Drawings alongside it and not much else of note. They seem crude at best. Though some look to be of more disturbing things.
\
South you see the door that leads to the Vending Hall.
\
Looking east you see a row of desks leading up to a chair where a Dead Body sits slumping backwards leaning on the wall. His eyes are rolled back in his head. He seems lonely here by himself.
\
To the west you see the door that leads to the Basement Lobby.
==
lvl 5
To the north there is a wall that has a few Drawings alongside it and not much else of note. They seem crude at best. Though some look to be of more disturbing things.
\
South you see the door that leads to the Vending Hall.
\
Looking east you see a row of desks leading up to a chair where a Dead Body sits slumping backwards leaning on the wall. His eyes are rolled back in his head. He seems lonely here by himself. He subtly shifts as the energy of the place seems to be coming from him.
\
To the west you see the door that leads to the Basement Lobby.
===
> Check Basement Lobby
> Check Vending Hall
> Check Dead Body
> Check Drawings
> Use Dead Body
> Use Drawings
> Open Basement Lobby Door
> Open Vending Hall Door
> Open Dead Body
> Open Drawings
BREAK
-- SmallClassroom.txt
-> Check Basement Lobby
* 0
=> NULL
It looks to be the door to the basement lobby. A large hall that covers several rooms in the building.
BREAK
-- SmallClassroom.txt
-> Check Vending Hall
* 0
=> NULL
It seems to be the door to the vending hall, it has a few teacher's offices scattered along it as well as a few vending machines.
BREAK
-- SmallClassroom.txt
-> Check Dead Body
* -2
=> NULL
He's not looking too great. And you're not feeling to great for looking at him so intently.
BREAK
-- SmallClassroom.txt
-> Check Drawings
* 1
=> NULL
Childrens drawings, cute and innocent.
BREAK
-- SmallClassroom.txt
-> Use Dead Body
* -1
=> NULL
Just thinking about that leaves you with a bad feeling in your gut.
BREAK
-- SmallClassroom.txt
-> Use Drawings
* 0
=> NULL
Of only you had something to draw with. But there's no time for that now anyway.
BREAK
-- SmallClassroom.txt
-> Open Basement Lobby Door
* -0
=> NULL
You enter the Lobby Basement door.
BREAK
-- SmallClassroom.txt
-> Open Vending Hall Door
* 0
=> NULL
You open the Vending Hall door.
BREAK
-- SmallClassroom.txt
-> Open Dead Body
* -3
=> NULL
Well you can rest assure, after a long and very intrusive check, you can safely say there's nothing inside him.
BREAK
-- SmallClassroom.txt
-> Open Drawings
* 0
=> NULL
You break the walls apart, nothing seems to be behind them.
BREAK
-- VendingHall.txt
-> Open Vending Door
* 0 VendHall
=> NULL
/
BREAK
-- BasementLobby.txt
-> Open Base Door
* 0 BaseRoom
=> NULL
/
BREAK