ClassroomLarge.txt
-> ClassRoomLarge
=> NULL
* 0
lvl 0
To the north of the classroom there is a door that leads to the Elevator Hallway. Some Posters are posted on the wall. There is a Trashcan sitting beside the door. A small note hangs just at eye level on the inside of the door. 
\
South you see a couple whiteboards across the wall, more desks and not much else. There is a Water Bottle sitting on one of the desks.
\
To the east Lines of desks neatly leading up to the teachers Desk. There is a Computer on top and a Blackboard behind it.
\
To west there is a door that leads to the Basement Lobby with a Digital Clock and a Calendar hanging on the wall beside it.
==
lvl 1
A single door is set against the wall north, leading to the Elevator Hallway. Posters are strewn along the wall. There is a Trashcan sitting beside the door. A small note hangs just at eye level on the inside of the door. 
\
South you see a couple whiteboards across the wall, more desks and not much else. There is a Water Bottle sitting on one of the desks.
\
To the east Lines of desks neatly leading up to the teachers Desk. There is a Computer on top and a Blackboard behind it.
\
To west there is a door that leads to the Basement Lobby with a Digital Clock and a Calendar hung on the wall beside it.
==
lvl 2
A single door looms on the north wall, leading to the Elevator Hallway. Posters are haphazardly placed along the wall. There is a Trashcan standing beside the door. A small note hangs just off from eye level on the inside of the door. 
\
South you see a couple whiteboards across the wall, more desks in this barren wasteland. There is a lone Water Bottle on one of the desks.
\
To the east Lines of desks neatly leading up to the teachers Desk that lords over the others. There is a Computer on top and a Blackboard behind it.
\
To west there is a door that leads to the Basement Lobby with a Digital Clock and a Calendar suspended on the wall beside it.
==
lvl 3
A solid monument to escape is to the north, the Elevator Hallway. Posters are scattered along the wall, no doubt due to lack of sleep and terror of failure. There is a Trashcan standing beside the door. A small note hangs just off from eye level on the inside of the door in protest to the situation. 
\
South you see a couple whiteboards across the wall, more desks in this barren wasteland. There is a lone Water Bottle on one of the desks, abandoned.
\
To the east Lines of desks neatly leading up to the teachers Desk that lords over the others. There is a Computer on top and a Blackboard behind it.
\
To west there is a door that leads to the Basement Lobby with a Digital Clock and a Calendar suspended on the wall beside it with warn marks along their edge.
==
lvl 4
A solid monument to escape is to the north, the Elevator Hallway. Posters are scattered along the wall, no doubt due to lack of sleep and terror of failure, not that they would be feeling anything now. There is a Trashcan standing beside the door. A small note hangs just off from eye level on the inside of the door in protest to the situation. 
\
South you see a couple whiteboards across the wall, more desks in this barren wasteland. There is a lone Water Bottle on one of the desks, abandoned, seeking lips to invade and transfer liquid.
\
To the east Lines of desks neatly leading up to the teachers Desk that lords over the others. There is a Computer on top and a Blackboard behind it, both just as unUsed for the same reason.
\
To west there is a door that leads to the Basement Lobby with a Digital Clock and a Calendar suspended on the wall beside it with warn marks along their edge.
==
lvl 5
A solid monument to escape is to the north, the Elevator Hallway. Posters are scattered along the wall, each with the words "no reality" written on them on first glance. There is a Trashcan standing beside the door. A small note hangs just off from eye level on the inside of the door. It shifts and moves as you inspect it.
\
South you see a couple whiteboards across the wall, more desks in this barren wasteland. There is a lone Water Bottle on one of the desks, the liquid is putrid, horrific at first.
\
To the east Lines of desks neatly leading up to the teachers Desk that lords over the others. There is a Computer on top and a Blackboard behind it, both just as unUsed for the same reason. Though you realize the screen is on, the face of someone flashes for a moment before turning back off.
\
To west there is a door that leads to the Basement Lobby with a Digital Clock and a Calendar suspended on the wall beside it with warn marks along their edge. The digital clock reads "help" at first glance.
===
> Check Posters
> Check Trashcan
> Check Note
> Check Bottle
> Check Desk
> Check Computer
> Check Blackboard
> Check Clock
> Check Calendar
> Open Trashcan
> Open Note
> Open Bottle
> Open Desk
> Open Computer
> Open Blackboard
> Open Digital Clock
> Open Calendar
> Use Poster
> Use Trashcan
> Use Note
> Use Bottle
> Use Desk
> Use Computer
> Use Blackboard
> Use Clock
> Use Calendar
> Open Base Door
> Open Elevator Door
BREAK
-- ClassroomLarge.txt
-> Check Posters
* 1
=> NULL
It's a poster that reads “Hang in there baby” with a kitten hanging in a tree.
BREAK
-- ClassroomLarge.txt
-> Check Trashcan
* 0
=> NULL
The trashcan is littered with empty looking cans, bags, and a dvd boxset of Cory in the House.
BREAK
-- ClassroomLarge.txt
-> Check Note
* 0
=> NULL
The note seems to have some text scribbled on it but you can’t quite make it out.
BREAK
-- ClassroomLarge.txt
-> Check Bottle
* 0
=> NULL
It is your standard water bottle and it looks like it actually has some water in it still. No telling if it's good or not though.
BREAK
-- ClassroomLarge.txt
-> Check Desk
* 0
=> NULL
It's a hard wooden desk made for a teacher
BREAK
-- ClassroomLarge.txt
-> Check Computer
* 0
=> NULL
The computer looks to be in working condition but isn’t on and won’t turn on probably due to the lack of power in the building.
BREAK
-- ClassroomLarge.txt
-> Check Blackboard
* 0
=> NULL
The blackboard is clean with nothing on it.
BREAK
-- ClassroomLarge.txt
-> Check Digital Clock
* 0
=> NULL
You assume that the clock is displaying the time accurately but also don’t really care as the time isn’t very relevant to you.
BREAK
-- ClassroomLarge.txt
-> Check Calendar
* 0
=> NULL
The calendar clearly hasn’t been updated in awhile as its still for 20XX.
BREAK
-- ClassroomLarge.txt
-> Open Trashcan
* 1
=> NULL
You flip the trashcan over like a boss. Garbage spills onto the floor and You feel somewhere a janitor thinks of you with spite.
BREAK
-- ClassroomLarge.txt
-> Open Note
* 0
=> NULL
The note appears to be someone's chickenscratch but the handwriting is poor so it is impossible to decipher what it actually says.
BREAK
-- ClassroomLarge.txt
-> Open Bottle
* -1
=> NULL
You take the lid off the bottle and sip some water out of it before quickly spitting it back out. Disgusting.
BREAK
-- ClassroomLarge.txt
-> Open Desk
* 0
=> NULL
You Open the desk to find answer keys for tests never taken, homework assignments yet to be graded and a bottle of alcohol hiding in the back corner.
BREAK
-- ClassroomLarge.txt
-> Open Computer
* 1
=> NULL
You Open up the computer monitor and smash it on the ground, breaking it Open. For some reason you thought doing this would make it work but you were wrong.
BREAK
-- ClassroomLarge.txt
-> Open Blackboard
* 0
=> NULL
You punch the blackboard for no apparent reason and then shake off the pain caused by this stupid action.
BREAK
-- ClassroomLarge.txt
-> Open Digital Clock
* 0
=> NULL
You Open the clock noting that yes there are batteries inside making it work then close it back up as you don’t need the batteries.
BREAK
-- ClassroomLarge.txt
-> Open Calendar
* 0
=> NULL
You Open the calendar and tear out a page. Unsure why you did this you put it back discarding the piece you tore.
BREAK
-- ClassroomLarge.txt
-> Use Poster
* 0
=> NULL
You rip the poster in half. You will not be told what to do by anyone, not even inanimate objects.
BREAK
-- ClassroomLarge.txt
-> Use Trashcan
* 0
=> NULL
You dig through the trash hoping to find an object of value like in video games but fail.
BREAK
-- ClassroomLarge.txt
-> Use Note
* 0
=> NULL
After a failed attempt to decipher the note you place it back where you found it.
BREAK
-- ClassroomLarge.txt
-> Use Bottle
* 0
=> NULL
You stare at the bottles contents trying to figure out if it’s still good or not but fail to do so.
BREAK
-- ClassroomLarge.txt
-> Use Desk
* 2
=> NULL
You take a swig from the alcohol hiding in the desk, it has aged well.
BREAK
-- ClassroomLarge.txt
-> Use Computer
* 0
=> NULL
You attempt to restore power to the computer but fail as you don’t really know what your doing.
BREAK
-- ClassroomLarge.txt
-> Use Blackboard
* 0
=> NULL
You draw a smiley face on the blackboard with a note saying “”X” wuz here.”
BREAK
-- ClassroomLarge.txt
-> Use Clock
* 0
=> NULL
You stare at the time on the clock. It gives no real value.
BREAK
-- ClassroomLarge.txt
-> Use Calendar
* -1
=> NULL
You stare at the date on the calendar but disregard it becaUse you know it's wrong.
BREAK
-- BasementLobby.txt
-> Open Base Door
* 0 BaseRoom
=> NULL
/
BREAK
-- ElevatorHall.txt
-> Open Elevator Door
* 0 ElevatorRoom
=> NULL
/
BREAK