using System;

namespace Zenject.SpaceFighter
{
    public class PlayerInputState
    {
        public bool IsMovingLeft
        {
            get;
            set;
        }

        public bool IsMovingRight
        {
            get;
            set;
        }

        public bool IsMovingUp
        {
            get;
            set;
        }

        public bool IsMovingDown
        {
            get;
            set;
        }

        public bool IsFiring
        {
            get;
            set;
        }
    }
}
