using UnityEngine;

public class QuitApplication : MonoBehaviour
{
    /// <summary>
    /// Stops or quits the application.
    /// </summary>
    /// <remarks>
    /// Referenced in the Inspector by OnClick() event of the stop button.
    /// </remarks>
    public void StopApplication()
    {
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
        Application.Quit(); 
#endif
    }
}
