using System;
using UnityEngine;
using Zenject;

namespace Zenject.SpaceFighter
{
    // Triggered when the player explodes
    public class PlayerKilledSignal : Signal<PlayerKilledSignal>
    {
    }

    // Triggered when the enemy explodes
    public class EnemyKilledSignal : Signal<EnemyKilledSignal>
    {
    }
}
