using UnityEngine;

public class ExampleClass : MonoBehaviour {
    void Start() {
        gameObject.AddComponent<MeshFilter>();
        gameObject.AddComponent<MeshRenderer>();
        Mesh mesh = GetComponent<MeshFilter>().mesh;
        mesh.Clear();

        mesh.vertices = new Vector3[] {new Vector3(0, 0, 0), new Vector3(0, 1, 0), new Vector3(1, 1, 0)};
        mesh.uv = new Vector2[] {new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1)};
        mesh.triangles = new int[] {0, 1, 2};
    }
}
