<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>level1 = 0;
level2 = 0;
level3 = 0;
level4 = 0;

global.soldierLevelCost1 = 50;
global.soldierLevelCost2 = 670;
global.soldierLevelCost3 = 3400;
global.soldierLevelCost4 = 42000;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_color(c_white);
draw_set_halign(fa_center);
draw_set_font(fnt_info);
if(global.soldier = 1){
    draw_sprite(spr_soldier1,-1,x,y);
    draw_text(x,y-320,"Soldier: Whimpo");
    draw_text(x,y-270,"Level: " + string(level1)); 
} else if (global.soldier = 2){
    draw_sprite(spr_soldier2,-1,x,y);
    draw_text(x,y-320,"Alchemist: Lazo");
    draw_text(x,y-270,"Level: " + string(level2)); 
} else if (global.soldier = 3){
    draw_sprite(spr_soldier3,-1,x,y);
    draw_text(x,y-320,"Alchemist: Pusso");
    draw_text(x,y-270,"Level: " + string(level3)); 
} else if (global.soldier = 4){
    draw_sprite(spr_soldier4,-1,x,y);
    draw_text(x,y-320,"Alchemist: Deado");
    draw_text(x,y-270,"Level: " + string(level4)); 
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
