Shader "Projector/Multiply" {
   Properties {
      _ShadowTex ("Cookie", 2D) = "gray" { TexGen ObjectLinear }
      _FalloffTex ("FallOff", 2D) = "white" { TexGen ObjectLinear   }
   }

   Subshader {
      Tags { "RenderType"="Transparent-1" }
      Pass {
         ZWrite Off
         Fog { Color (1, 1, 1) }
         AlphaTest Greater 0
         ColorMask RGB
         Blend DstColor Zero
		 Offset -1, -1
		 
         SetTexture [_ShadowTex] {
         	constantColor [_Tint]
            combine texture, ONE - texture
            Matrix [_Projector]
         }
         
         SetTexture [_FalloffTex] {
            constantColor (1,1,1,0)
            combine previous lerp (texture) constant
            Matrix [_ProjectorClip]
         }
      }
   }
}