using UnityEngine;

namespace GGJ.Models
{
    public enum LightColorType
    {
        All,
        Single
    }

    public enum LightMoveType
    {
        Photon,
        Wave
    }

    [System.Serializable]
    public class Light
    {
        public Vector2 from;
        public Vector2 direction;
        public LightColorType colorType;
        public LightMoveType moveType;
        public Color color;
        public int trackId = 0;
        public bool isComplation = false;
    }
}