using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class ZKill : MonoBehaviour {

    public string otherTag;

    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

   void OnTriggerEnter(Collider other){
        if (other.CompareTag(otherTag)){
            PlayerController player = other.GetComponent<PlayerController>();
            KillAndRespawn(player);
        }
    }

    void KillAndRespawn(PlayerController player) {
        StartCoroutine(player.Die());
    }
}
