クラス AkEnvironment

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones). [詳細]

すべてのメンバ一覧

構成

class  AkEnvironment_CompareBySelectionAlgorithm

説明

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones).

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environement"-aware will receive a send value when entering the attached collider.

参照:
Wwise Unity Integrationに対してMon Jan 9 13:37:48 2017に生成されました。  doxygen 1.6.3