Helper class that knows a Wwise Event and when to trigger it in Unity. [詳細]
Public 変数 | |
| int | eventID = 0 |
| ID of the Event as found in the WwiseID.cs file. | |
| GameObject | soundEmitterObject = null |
| Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added. | |
| bool | enableActionOnEvent = false |
| Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project. | |
| AkActionOnEventType | actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop |
| Replacement action. See AK::SoundEngine::ExecuteEventOnAction(). | |
| AkCurveInterpolation | curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear |
| Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction(). | |
| float | transitionDuration = 0.0f |
| Duration of the fade. See AK::SoundEngine::ExecuteEventOnAction(). | |
| const int | MAX_NB_TRIGGERS = 32 |
| Since our mask is a 32 bits integer, we can't have more than 32 triggers. | |
| List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
| List containing the enabled triggers. | |
| bool | useOtherObject = false |
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. | |
Static Public 変数 | |
| static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
| Will contain the types of all the triggers derived from AkTriggerBase at runtime. | |
Helper class that knows a Wwise Event and when to trigger it in Unity.
1.6.3