クラス AkGameObj

This component represents a sound emitter in your scene. See unity_use_AkGameObj. It will track its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise. [詳細]

すべてのメンバ一覧

Public メソッド

Vector3 GetPosition ()

Public 変数

AkGameObjPositionOffsetData m_positionOffsetData = null
 When not set to null, the emitter position will be offset relative to the Game Object position by the Position Offset.
bool isEnvironmentAware = true
 Is this object affected by Environment changes? Set to false if not affected in order to save some useless calls. Default is true.
int listenerMask = 1
 Listener 0 by default.

説明

This component represents a sound emitter in your scene. See unity_use_AkGameObj. It will track its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise.

参照:
  • soundengine_gameobj
  • soundengine_events
  • soundengine_switch
  • soundengine_states
  • soundengine_environments
Wwise Unity Integrationに対してMon Jan 9 13:37:48 2017に生成されました。  doxygen 1.6.3