AkGameObj Class Reference

This component represents a sound emitter in your scene. See unity_use_AkGameObj. It will track its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise. More...

List of all members.

Public Member Functions

Vector3 GetPosition ()

Public Attributes

AkGameObjPositionOffsetData m_positionOffsetData = null
 When not set to null, the emitter position will be offset relative to the Game Object position by the Position Offset.
bool isEnvironmentAware = true
 Is this object affected by Environment changes? Set to false if not affected in order to save some useless calls. Default is true.
int listenerMask = 1
 Listener 0 by default.

Detailed Description

This component represents a sound emitter in your scene. See unity_use_AkGameObj. It will track its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise.

See also:
  • soundengine_gameobj
  • soundengine_events
  • soundengine_switch
  • soundengine_states
  • soundengine_environments
Generated on Mon Jan 9 13:37:47 2017 for Wwise Unity Integration by  doxygen 1.6.3