クラス AkState

This will call AK::SoundEngine::SetState whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it. [詳細]

AkUnityEventHandlerを継承しています。

すべてのメンバ一覧

Public 変数

int groupID
 State Group ID, as defined in WwiseID.cs.
int valueID
 State Value ID, as defined in WwiseID.cs.
const int MAX_NB_TRIGGERS = 32
 Since our mask is a 32 bits integer, we can't have more than 32 triggers.
List< int > triggerList = new List<int>() { START_TRIGGER_ID }
 List containing the enabled triggers.
bool useOtherObject = false
 This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

Static Public 変数

static Dictionary< uint, string > triggerTypes = AkTriggerBase.GetAllDerivedTypes ()
 Will contain the types of all the triggers derived from AkTriggerBase at runtime.

説明

This will call AK::SoundEngine::SetState whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.

参照:
  • soundengine_states
Wwise Unity Integrationに対してMon Jan 9 13:37:48 2017に生成されました。  doxygen 1.6.3