This script deals with termination of the Wwise audio engine. It must be present on one Game Object that gets destroyed last in the game. It must be executed AFTER any other monoBehaviors that use AkSoundEngine.
参照:
workingwithsdks_termination
AK::SoundEngine::Term()
Wwise Unity Integrationに対してMon Jan 9 13:37:48 2017に生成されました。
1.6.3