delegate void AkTriggerBase::Trigger ( GameObject  in_gameObject  ) 

Delegate declaration for all Wwise Triggers.

引数:
in_gameObject in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
Wwise Unity Integrationに対してMon Jan 9 13:37:48 2017に生成されました。  doxygen 1.6.3