Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.215 seconds
Platform assembly: C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\gamesjam0058\Documents\DragonsLure\DragonsLure_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3000x1920 at 0,-417
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.683495 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4398 -> priority: 1 
  Thread -> id: 3344 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.495794 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 4217.
Total: 1.300557 ms (FindLiveObjects: 0.117299 ms CreateObjectMapping: 0.042521 ms MarkObjects: 0.654824 ms  DeleteObjects: 0.485619 ms)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

trap spawned at: (-0.3, 0.1, -36.5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

placed gold bag with 10 gold
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

gold bag has 10 gold
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

waved!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

