using UnityEngine;
using System.Collections;

public class SeahorseMoveScript : MonoBehaviour {

	public float SeahorseSpeed = 1;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		transform.Translate (Vector3.down * Time.deltaTime * SeahorseSpeed);
	}
}
