using UnityEngine;
using System.Collections;

public class WaveMoveScript : MonoBehaviour {

	public float SpeedOfWave = 5f;
	//you have to edit this number in each wave prefab if you change 1

	public GameObject gameManager;
	// Use this for initialization
	void Start () {
		
		
	}
	
	// Update is called once per frame
	void Update () {
		transform.Translate (Vector3.down * Time.deltaTime * SpeedOfWave);
	}


}
