using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum Sounds {
    Button,
    DooDeeDoo,
    ElectricityShot,
    LightShot,
    RobotDie,
    SmallExplosion,
    SoundGun,
    GeneratorOn,
    LargeShatter,
    Splat,

}
