using Tobii.EyeX.Framework;
using UnityEngine;
public class GazePointPrinter: MonoBehaviour {
    //private EyeXHost _eyeXHost;
    //private IEyeXDataProvider<EyeXGazePoint> _gazePointProvider;
    //public void Awake() {
    //    _eyeXHost = EyeXHost.GetInstance();
    //    _gazePointProvider = _eyeXHost.GetGazePointDataProvider(
    //    GazePointDataMode.LightlyFiltered);
    //}
    //public void OnEnable() {
    //    _gazePointProvider.Start();
    //}
    //public void OnDisable() {
    //    _gazePointProvider.Stop();
    //}
    //public void Update() {
    //    var gazePoint = _gazePointProvider.Last;
    //    print(string.Format("X: {0} Y: {1}",
    //    gazePoint.Screen.x, gazePoint.Screen.y));
    //}
}
