using UnityEngine;
using System.Collections;

public class GameManager : MonoBehaviour {
	public float points = 0;

	// Use this for initialization
	void Awake () {
		Application.targetFrameRate = 60;
	}
	void Start () {
		points = 0;
	}
	
	// Update is called once per frame
	void Update () {
		if (points < 0) {
			points = 0;
		}

	}
}
