using UnityEngine;
using System.Collections;

public class TPHController : MonoBehaviour {

    static public float hp;
    static public float sessionDrops;

	// Use this for initialization
	void Start () {
        TPHController.hp = 0;
        TPHController.sessionDrops = 0; 
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
