Mono path[0] = 'D:/Unity Builds/Capsule/Capsule_Data/Managed'
Mono path[1] = 'D:/Unity Builds/Capsule/Capsule_Data/Mono'
Mono config path = 'D:/Unity Builds/Capsule/Capsule_Data/Mono/etc'
PlayerConnection initialized from D:/Unity Builds/Capsule/Capsule_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55053
Multi-casting "[IP] 10.4.105.164 [Port] 55053 [Flags] 3 [Guid] 761541686 [EditorId] 1450513734 [Version] 1048832 [Id] WindowsPlayer(MSI) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55053]...
PlayerConnection accepted from [10.4.105.164] handle:0x3d8
Started listening to [0.0.0.0:55053]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56686
PlayerConnection already initialized - listening to [0.0.0.0:55053]
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
    Vendor:   NVIDIA
    VRAM:     2018 MB
    Driver:   20.19.15.4444
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Unity Builds\Capsule\Capsule_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity Builds\Capsule\Capsule_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Unity Builds\Capsule\Capsule_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Unity Builds\Capsule\Capsule_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Completed reload, in  0.096 seconds
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Unity Builds\Capsule\Capsule_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Waiting for finish
