using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Door : MonoBehaviour {

	public GlobalEnums.WaveTypes currentWaveType;
	public string NextLevelName;

	private GlobalEnums.ActivityState currentActivityState;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

	protected void OnTriggerEnter2D(Collider2D col) 
	{
		if(col.gameObject.tag == "Player" && currentActivityState == GlobalEnums.ActivityState.Open) {
			
		}
	}
		

}
