Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 650M (ID=0xfd1)
    Vendor:   NVIDIA
    VRAM:     2017 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.127 seconds
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\GeorgeS\Documents\ShockWaves\Shockwave_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 40Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.050702 ms
I somehow did it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

p2 acquired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

p1 acquired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

p2 acquired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

p1 acquired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

addChar called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

addChar called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 23a4 -> priority: 1 
  Thread -> id: 2f4c -> priority: 1 
