using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Control : MonoBehaviour {
    public float speed = 0f;
    public float xMotion = 0f;
    public float yMotion = 0f;
    public float maxForce;
    private Rigidbody2D rb;

	// Use this for initialization
	void Start () {
        rb = GetComponent<Rigidbody2D>();
    }
	
	// Update is called once per frame
	void Update () {
    
    }

    private void FixedUpdate()
    {

    }
}
