using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CubeFolloert : MonoBehaviour {
    public float followerX = 0f;
    public float followerY = 0f;
    public Vector2[] wavePoints = new Vector2[12];
	// Use this for initialization
	void Start () {

		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
