using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// I don't want to fucking talk about this class.

[System.Serializable]
public class LayerReferences : MonoBehaviour {
    [System.Serializable]
    public struct objArray
    {
        [SerializeField] public GameObject[] arr;
    }

    [SerializeField] public objArray m_arr;

    public GameObject this[int key]
    {
        get
        {
            return m_arr.arr[key];
        }
        set
        {
            m_arr.arr[key] = value;
        }
    }
}
