<encounters>
  <encounterType type="Combat" count="5" >
    <encounter enID="1" audio="Pirate1">
      <message> The much feared pirate Samson Perrow has been following your ship for some days now, and in a sudden turn of the winds his ship, The Cry of the Serpent, descends upon you! </message>
      <options amnt="1">
        <option opId="1">
          <choiceMessage> Load the guns and trim the mainsail! </choiceMessage>
          <outcomeMessage> Prepare for battle!! </outcomeMessage>
        </option>
      </options>
    </encounter>
    <encounter enID="2" audio="Pirate6">
      <message> The loathsome ship of Lizzie Skyes, The Damned Servent, has been spotted on the eastern horizon, it will surely only be a matter of time before she moves in to attack. </message>
      <options amnt="1">
        <option opId="1">
          <choiceMessage> Fetch the powder and ready the guns! And bring me some rum! </choiceMessage>
          <outcomeMessage> Prepare for battle!! </outcomeMessage>
        </option>
      </options>
    </encounter>
    <encounter enID="3" audio="Pirate9">
      <message> Dominic Castillo, notorious for his ferocity in battle and his ruthlessness with his captives, and his ship Devil's Gale, loom towards your ship. The chaser guns fire and signal the start of his persuit. </message>
      <options amnt="1">
        <option opId="1">
          <choiceMessage> Bring it on ye scurvy knave! </choiceMessage>
          <outcomeMessage> Prepare for battle!! </outcomeMessage>
        </option>
      </options>
    </encounter>
    <encounter enID="4" audio="Pirate2">
      <message> A privateer ship appears on the horizon! </message>
      <options amnt="1">
        <option opId="1">
          <choiceMessage> These curs are no better than common brigands! </choiceMessage>
          <outcomeMessage> Prepare for battle!! </outcomeMessage>
        </option>
      </options>
    </encounter>
    <encounter enID="5" audio="Pirate2">
      <message> A bounty hunter ship is gaining on you, they will surely open fire at any moment! </message>
      <options amnt="1">
        <option opId="1">
          <choiceMessage> These fools shall not stop us! </choiceMessage>
          <outcomeMessage> Prepare for battle!! </outcomeMessage>
        </option>
      </options>
    </encounter>
    <encounter enID="6" audio="Pirate13">
      <message> A ghastly vessel appears through the mist that has now surrounded your ship. The wails of the damned haunt the very air! </message>
      <options amnt="1">
        <option opId="1">
          <choiceMessage> Bah! Parlour Tricks! </choiceMessage>
          <outcomeMessage> Prepare for battle!! </outcomeMessage>
        </option>
      </options>
    </encounter>
  </encounterType>
  <encounterType type="Adventure" count="2">
    <encounter enID="1" audio="Pirate7">
      <message> Your ship encounters a stranded merchant vessel, their craft having been damaged by a recent storm. </message>
      <options amnt="2">
        <option opId="1">
          <choiceMessage> Leave several barrels of food with them. </choiceMessage>
          <outcomeMessage> The merchants thank you for your kindness, and repay it with a barrel of exotic spices. </outcomeMessage>
        </option>
        <option opId="2">
          <choiceMessage> Laugh at the fools for their incompetance. </choiceMessage>
          <outcomeMessage> While sailing away you manage to salvage some flotsam from the merchant's ship, poor wretches. </outcomeMessage>
        </option>
      </options>
    </encounter>
    <encounter enID="2" audio="Pirate13">
      <message> A mysterious island looms in the distance, your ship creeping ever closer through the growing fog. You and your crew begin to feel a great sense of unease come over you as you approach the island. </message>
      <options amnt="2">
        <option opId="1">
          <choiceMessage> Send a leave party to investigate the ominous shore. </choiceMessage>
          <outcomeMessage> On their return, the now haggard sailors tell tall tails of a strange city, with impossible structures; creatures never before seen or heard of and a great doorway that filled their hearts with dread. That'll be 50 lashes for lying! </outcomeMessage>
        </option>
        <option opId="2">
          <choiceMessage> Perhaps it's best to sail on. </choiceMessage>
          <outcomeMessage> The island soons fades behind you and the fog clears, you and your crew feel much better for having moved on. </outcomeMessage>
        </option>
      </options>
    </encounter>
  </encounterType>
  <encounterType type="Treasure" count="2">
    <encounter enID="1" audio="Pirate12">
      <message> Your ship approaches a half sunken, ancient looking temple on the shores of an island. </message>
      <options amnt="2">
        <option opId="1">
          <choiceMessage> Venture into the depths. </choiceMessage>
          <outcomeMessage> After passing through long tunnels and evading many a cunning trap, you steal the long forgotten treasure at the heart of the temple and make your escape. </outcomeMessage>
        </option>
        <option opId="2">
          <choiceMessage> Pass it by. </choiceMessage>
          <outcomeMessage> Though you leave this place empty handed, you, your crew and ship are all safe... for the moment at least. </outcomeMessage>
        </option>
      </options>
    </encounter>
    <encounter enID="2" audio="Pirate7">
      <message> Your lookout spots the wreck of a spanish galleon on a nearby reef! Upon closer inspection, there appear to be several chests, filled with doubloons left in the hold. </message>
      <options amnt="2">
        <option opId="1">
          <choiceMessage> Claim the prize as your own! </choiceMessage>
          <outcomeMessage> Finders keepers, this is a small fortune! </outcomeMessage>
        </option>
        <option opId="2">
          <choiceMessage> Return the chests to a nearby Spanish outpost. </choiceMessage>
          <outcomeMessage> The commanding officer there hands you a commendation and letter of gratitude for your honesty, this may come in handy at Spanish ports.  </outcomeMessage>
        </option>
      </options>
    </encounter>
  </encounterType>
  <encounterType type="Storm" count="2">
    <encounter enID="1" audio="Pirate14">
      <message> A storm rages towards your vessel, brace yourselves! </message>
      <options amnt="1">
        <option opId="1">
          <choiceMessage> Batten down the hatches! Try to keep the powder dry! </choiceMessage>
          <outcomeMessage> The storm draws over you, violently battering your ship with a torrent of wind and sea. </outcomeMessage>
        </option>
      </options>
    </encounter>
  </encounterType>
  <encounterType type="Port" count="1">
    <encounter enID="1" audio="Pirate4">
      <message> This is a Port, welcome! </message>
      <options amnt="2">
        <option opId="1">
          <choiceMessage> Enter the port </choiceMessage>
          <outcomeMessage> You visit the port, it's pretty nice! </outcomeMessage>
        </option>
        <option opId="2">
          <choiceMessage> Leave the port </choiceMessage>
          <outcomeMessage> You head out back into open waters. </outcomeMessage>
        </option>
      </options>
    </encounter>
  </encounterType>
</encounters>

