Initialize engine version: 5.3.6f1 (29055738eb78)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x416)
    Vendor:   Intel
    VRAM:     1792 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween43.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween46.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween50.dll (this message is harmless)
Loading C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\DOTween50.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Everaldo\Documents\ggj-2017\Bin\Bats Race_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.809546 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1738 -> priority: 1 
  Thread -> id: 3b94 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.455022 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 562.
Total: 0.338273 ms (FindLiveObjects: 0.031646 ms CreateObjectMapping: 0.009836 ms MarkObjects: 0.268993 ms  DeleteObjects: 0.027369 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 562.
Total: 0.356234 ms (FindLiveObjects: 0.041054 ms CreateObjectMapping: 0.014540 ms MarkObjects: 0.296791 ms  DeleteObjects: 0.002993 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.707012 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 432.
Total: 0.780038 ms (FindLiveObjects: 0.051318 ms CreateObjectMapping: 0.036778 ms MarkObjects: 0.592726 ms  DeleteObjects: 0.097932 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 432.
Total: 0.670559 ms (FindLiveObjects: 0.050035 ms CreateObjectMapping: 0.034639 ms MarkObjects: 0.580752 ms  DeleteObjects: 0.004704 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.446469 ms
Another instance of Data.PersistentDictionary is already existed! Deleting Persistent Dictionary.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
PoolingSystem:Init()
RaceMultiplayerController:Start()
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
PoolingSystem:Init()
RaceMultiplayerController:Start()
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
PoolingSystem:Init()
RaceMultiplayerController:Start()
 
(Filename:  Line: -1)

Exception: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLightRenderer.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
PoolingSystem:Init()
RaceMultiplayerController:Start()
 
(Filename:  Line: -1)

Exception: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
  at VolumetricLight.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 7285.
Total: 3.180026 ms (FindLiveObjects: 0.469990 ms CreateObjectMapping: 0.063720 ms MarkObjects: 2.546245 ms  DeleteObjects: 0.099215 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7285.
Total: 2.446602 ms (FindLiveObjects: 0.301922 ms CreateObjectMapping: 0.059016 ms MarkObjects: 2.081386 ms  DeleteObjects: 0.003848 ms)

