(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
"use strict";
var shader = require("./shader");
SupRuntime.registerPlugin("shader", shader);

},{"./shader":2}],2:[function(require,module,exports){
"use strict";
function loadAsset(player, entry, callback) {
    player.getAssetData("assets/" + entry.storagePath + "/shader.json", "json", function (err, data) {
        player.getAssetData("assets/" + entry.storagePath + "/vertexShader.txt", "text", function (err, vertexShader) {
            data.vertexShader = { text: vertexShader };
            player.getAssetData("assets/" + entry.storagePath + "/fragmentShader.txt", "text", function (err, fragmentShader) {
                data.fragmentShader = { text: fragmentShader };
                callback(null, data);
            });
        });
    });
}
exports.loadAsset = loadAsset;
function createOuterAsset(player, asset) { return new window.Sup.Shader(asset); }
exports.createOuterAsset = createOuterAsset;

},{}]},{},[1]);
