Bank #0 (HOME):
  SECTION: $0100-$06AD ($05AE bytes)
           $0150 = start
           $060C = StopLCD
           $06AE = Tiles
           $0681 = CopyMemory
           $068B = CopyTileMap
           $06A4 = FillMemory
           $03E3 = RenderPlayer
           $0623 = WorldShift
           $0517 = StartScreen
           $04F2 = ReadPad
           $0542 = UsePadAB
           $029E = UpdateSwitches
           $030F = CollidePlayer
           $0460 = Movement
           $0423 = AnimatePlayer
           $061A = Delay
           $0200 = start.GameLoop
           $02F1 = PixelCoordToTileCoord
           $03CC = GetTileMapOffset
           $033C = GetFuturePlayerTileXY
           $03A0 = GetCollision
           $03A8 = CollidesWith
           $03C6 = CollidesWith.NoCollision
           $03C9 = CollidesWith.Collides
           $067C = Sound1
           $062D = PlaySound
           $04B3 = MoveRight
           $0498 = MoveLeft
           $04CE = MoveUp
           $04E0 = MoveDown
           $04AF = MoveLeft.LeftScreen
           $0593 = ScrollLeft
           $04CA = MoveRight.RightScreen
           $0553 = ScrollRight
           $05D3 = MoveA
           $05EC = MoveB
           $0563 = ScrollRight.IncBgLight
           $05A3 = ScrollLeft.DecBgLight
           $0603 = WaitForVBlank
           $063C = PlaySound.PlaySoundOrRest
  SECTION: $06AE-$0A2D ($0380 bytes)
           $0A2E = EndTiles
           $06AE = MAIN_TILES
  SECTION: $0A2E-$1A2D ($1000 bytes)
           $0A2E = MAIN_MAP
  SECTION: $1A2E-$1E2D ($0400 bytes)
           $1A2E = WINDOW_START
    SLACK: $22D2 bytes

BSS:
  EMPTY

VRAM:
  EMPTY

HRAM:
  EMPTY

