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Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
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Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
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Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
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Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
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<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\watswat5\Documents\Projects\Unity\GlobalGameJam2017\Builds\WaveDash_0_0_1_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.802934 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 148 -> priority: 1 
  Thread -> id: 364c -> priority: 1 
