Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2018 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\games\JourneyOfMan\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\games\JourneyOfMan\game_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.027 seconds
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\games\JourneyOfMan\game_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 60Hz; virtual: 10240x3495 at -6400,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.203655 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 443.
Total: 0.190024 ms (FindLiveObjects: 0.024098 ms CreateObjectMapping: 0.014222 ms MarkObjects: 0.147358 ms  DeleteObjects: 0.003950 ms)

NullReferenceException: Object reference not set to an instance of an object
  at OceanRaiser.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.562766 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3291.
Total: 0.677926 ms (FindLiveObjects: 0.164345 ms CreateObjectMapping: 0.037530 ms MarkObjects: 0.306172 ms  DeleteObjects: 0.169086 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3291.
Total: 0.335012 ms (FindLiveObjects: 0.107456 ms CreateObjectMapping: 0.034765 ms MarkObjects: 0.189234 ms  DeleteObjects: 0.003555 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/MovingRock (7)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/MovingRock (6)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/Rock_Sharp_l_02 (7)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/Rock_Sharp_l_02 (6)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/MovingRock (8)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/MovingRock (10)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/MovingRock (5)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/MovingRock (16)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MovingGlaciers/MovingRock (15)/Glacier1/Glacier1", Mesh asset path "" Mesh name "Glacier1"
 
(Filename:  Line: 0)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 4d64 -> priority: 1 
  Thread -> id: 5494 -> priority: 1 
